Difference between revisions of "Immunity Gain Speed"

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==Factors==
 
==Factors==
Immunity gain speed is determined by the following factors:
+
Immunity gain speed is determined by many factors.
 +
In addition to this stat, real immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).
  
* [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max.
+
===Capacities===
** Reduced by [[Malaria]]
+
[[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max.
** 100% unless reduced by damaged or missing [[Kidney]] (you have two, at 50% each)
+
* Reduced by [[Malaria]]
** 170% with [[Luciferium]]
+
* 100% unless reduced by damaged or missing [[Kidney]] (you have two, at 50% each)
 +
* 170% with [[Luciferium]]
 +
===Saturation===
 +
[[Saturation|Hunger/Food]]:
 +
* 100%: Fed or Hungry
 +
* 90%: Urgently Hungry
 +
* 70%: Starving
 +
===Rest===
 +
[[Rest]] need:
 +
* 100%: Rested
 +
* 96%: Tired
 +
* 92%: Very tired
 +
* 80%: Exhausted
  
* [[Saturation|Hunger/Food]]:
+
Engaging in Bed Rest:
** 100%: Fed or Hungry
+
* 100%: When not resting in a bed or on a sleeping spot.
** 90%: Urgently Hungry
+
* 105%: When resting in an [[animal sleeping box]]. It is cruel to do this to your colonists. It's okay for prisoners though.
** 70%: Starving
+
* 110%: When resting in an [[animal bed]], single [[bed]], [[double bed]] or [[Royal bed]].
 +
* 114%: When resting in a [[hospital bed]].
 +
* Note that quality of the bed only influences the [[Rest Effectiveness|rest effectiveness]], not the immunity gain speed.
 +
* Attaching a [[Vitals monitor]] to a bed increases that value by 2%, so 114% when attached to a [[Hospital bed]], 112% for any other bed that's set to medical. A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
  
* [[Rest]]:
+
===Age===
** 100%: Rested
+
Generally, the effect of age follows a curve defined by 5 points.
** 96%: Tired
+
{| class="wikitable"
** 92%: Very tired
+
|-
** 80%: Exhausted
+
! Age !! Multiplier
 
+
|-
* Bed Rest:
+
| 0.65 * Life Expectancy || 100%
** 100%: When not resting in a bed or on a sleeping spot.
+
|-
** 105%: When resting in an [[animal sleeping box]]. It is cruel to do this to your colonists. It's okay for prisoners though.
+
| 0.80 * Life Expectancy || 95%
** 110%: When resting in an [[animal bed]], single [[bed]], [[double bed]] or [[Royal bed]].
+
|-
** 114%: When resting in a [[hospital bed]].
+
| 1.00 * Life Expectancy || 90%
** Note that quality of the bed only influences the [[Rest Effectiveness|rest effectiveness]], not the immunity gain speed.
+
|-
 
+
| 1.20 * Life Expectancy || 80%
* [[Vitals monitor]]
+
|-
** 112%: When attached to any bed that's set to medical (110% + 2%)
+
| 1.50 * Life Expectancy || 50%
** 116%: When attached to a [[Hospital bed]] (114% + 2%)
+
|}
** A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
 
  
* Age:
+
As life expectancy is 80 for [[Human]]s, the following are approximate values for them.
The following are approximate values.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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Continues to decrease past age 100, but caps at 50% immunity gain speed at age 120.
 
Continues to decrease past age 100, but caps at 50% immunity gain speed at age 120.
  
 +
===Misc===
 
*[[Immunoenhancer]]: +8% per, 16% max.
 
*[[Immunoenhancer]]: +8% per, 16% max.
 
*[[Traits#Super-immune|Super-immune trait]]: +30%.
 
*[[Traits#Super-immune|Super-immune trait]]: +30%.
In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).
 
  
 
== Version history ==
 
== Version history ==

Revision as of 23:00, 17 June 2021

Immunity Gain Speed is a stat: The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity.

Factors

Immunity gain speed is determined by many factors. In addition to this stat, real immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).

Capacities

Blood Filtration: 50% importance. No allowed defect. No Max.

  • Reduced by Malaria
  • 100% unless reduced by damaged or missing Kidney (you have two, at 50% each)
  • 170% with Luciferium

Saturation

Hunger/Food:

  • 100%: Fed or Hungry
  • 90%: Urgently Hungry
  • 70%: Starving

Rest

Rest need:

  • 100%: Rested
  • 96%: Tired
  • 92%: Very tired
  • 80%: Exhausted

Engaging in Bed Rest:

  • 100%: When not resting in a bed or on a sleeping spot.
  • 105%: When resting in an animal sleeping box. It is cruel to do this to your colonists. It's okay for prisoners though.
  • 110%: When resting in an animal bed, single bed, double bed or Royal bed.
  • 114%: When resting in a hospital bed.
  • Note that quality of the bed only influences the rest effectiveness, not the immunity gain speed.
  • Attaching a Vitals monitor to a bed increases that value by 2%, so 114% when attached to a Hospital bed, 112% for any other bed that's set to medical. A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.

Age

Generally, the effect of age follows a curve defined by 5 points.

Age Multiplier
0.65 * Life Expectancy 100%
0.80 * Life Expectancy 95%
1.00 * Life Expectancy 90%
1.20 * Life Expectancy 80%
1.50 * Life Expectancy 50%

As life expectancy is 80 for Humans, the following are approximate values for them.

Age Immunity Gain Speed
<54 100%
54 99%
56 98%
59 97%
61 96%
63 95%
66 94%
69 93%
72 92%
76 91%
79 90%
81 89%
83 88%
85 87%
86 86%
88 85%
89 84%
91 83%
93 82%
94 81%
96 80%
97 79%
98 78%
99 76%
100 75%

Continues to decrease past age 100, but caps at 50% immunity gain speed at age 120.

Misc

Version history