Difference between revisions of "Denture"

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(I thought the previous wording was unclear)
(Not sure any of these are sufficiently clear but, I think this has the benefits of both my and User:Countytime's version. Further edits/feedback welcome..)
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== Acquisition ==
 
== Acquisition ==
Dentures require no material other than the medicine used in the operation. Simply order the [[Health#Operations|surgical operation]] on a pawn to install them.
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Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the [[Health#Operations|surgical operation]] on a pawn to install them and the condition will be applied.
  
 
== Analysis ==  
 
== Analysis ==  

Revision as of 12:53, 21 January 2021

Denture

Denture

An installed denture.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval

The Denture is a body part replacement for loss of the jaw.

Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them. Body purists will get a mood penalty from having a denture installed.

Acquisition

Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the surgical operation on a pawn to install them and the condition will be applied.

Analysis

Dentures have 80% part efficiency. This directly affects Talking and Eating efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. Tame Animal Chance and Train Animal Chance will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. Other affected stats typically have a 5% allowed defect and 90% weighting, thus Negotiation Ability, Trade Price Improvement and Social Impact are only reduced by approximately 14%.

Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.

Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.

Short of a Healer mech serum, there is no other way to repair a missing or shattered jaw. Thus dentures should be installed on any colonist with that issue. As they trigger the transhumanist mood bonus, there is also a possibility of installing them for that purpose. On non-Social oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.

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