Difference between revisions of "Denture"

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{{Define|Body Part
+
{{infobox main|
| image = Organ
+
|name = Denture
| always haulable = true
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|image = Artificial Organ.png|Denture
| def name = Denture
+
|type = Medical Items
| description =  
+
|type2 = Body Parts
| graphic class = Graphic_Single
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|description = An installed denture.
| graphic path = Things/Item/BodyPart/Prosthetic
+
|class = Medieval
| is body part = true
+
|resources to make =  
| label = denture
 
| parent name = BodyPartBase
 
| path cost = 10
 
| selectable = true
 
| thing class = ThingWithComps
 
| ticker type = Never
 
| use hit points =
 
| flammability base =
 
| market value base =  
 
 
| max hit points base =  
 
| max hit points base =  
|mass =
 
 
}}
 
}}
  
The '''Denture''' is a body part replacement for lost of the jaw. It is the only prosthetic that is not boxed and always available.
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The '''Denture''' is a body part replacement for loss of the jaw.  
  
 
Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them.
 
Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them.
 
Body purists will get a mood penalty from having a denture installed.
 
Body purists will get a mood penalty from having a denture installed.
  
{{nav|body parts|wide}}
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== Acquisition ==
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Dentures require no previous work to turn into a prosthesis before installation. Instead, ordering a [[Health#Operations|surgical operation]] on a pawn will install them with only the usual consumption of medicine, nothing else.
 +
 
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== Analysis ==
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Dentures  have 80% part efficiency. This directly affects [[Talking]] and [[Eating]] efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value.
 +
Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%.
 +
 
 +
Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
 +
 
 +
Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.
  
 +
Short of a [[Healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus dentures should be installed on any colonist with that issue. As they trigger the transhumanist mood bonus, there is also a possibility of installing them for that purpose. On non-[[Skills#Social|Social]] oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.
  
 +
{{nav|body parts|wide}}
 +
[[Category: Medical Item]]
 
[[Category:Body Part]]
 
[[Category:Body Part]]

Revision as of 04:54, 30 September 2020

Denture

Denture

An installed denture.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval

The Denture is a body part replacement for loss of the jaw.

Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them. Body purists will get a mood penalty from having a denture installed.

Acquisition

Dentures require no previous work to turn into a prosthesis before installation. Instead, ordering a surgical operation on a pawn will install them with only the usual consumption of medicine, nothing else.

Analysis

Dentures have 80% part efficiency. This directly affects Talking and Eating efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. Tame Animal Chance and Train Animal Chance will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. Other affected stats typically have a 5% allowed defect and 90% weighting, thus Negotiation Ability, Trade Price Improvement and Social Impact are only reduced by approximately 14%.

Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.

Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.

Short of a Healer mech serum, there is no other way to repair a missing or shattered jaw. Thus dentures should be installed on any colonist with that issue. As they trigger the transhumanist mood bonus, there is also a possibility of installing them for that purpose. On non-Social oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.