Difference between revisions of "Club"

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|description = "The oldest human weapon - a shaped stick, heavy at one end, for bashing enemies to death. Primitive but effective."
 
|description = "The oldest human weapon - a shaped stick, heavy at one end, for bashing enemies to death. Primitive but effective."
 
|class = Neolithic
 
|class = Neolithic
|damage = 11
+
|damage = 12
|range = 1
 
 
|mode = Melee
 
|mode = Melee
|warmup = 0
+
|cooldown = 129
|cooldown = 144
 
 
|DPS = DPS
 
|DPS = DPS
|sell = 40 x Material Value
+
|sell = {{icon|silver|82}}
 
|damage type=Blunt
 
|damage type=Blunt
 
}}
 
}}
Line 23: Line 21:
  
 
==Gameplay Overview==
 
==Gameplay Overview==
As a neolithic weapon, Clubs can be made out of any appropriate crafting material in the game. All five rock types are equally effective in terms of raw damage output, with the only differences being durability. The table below displays figures of raw damage, cooldown and DPS of all materials this weapon can be made out of. These figures assume Normal quality and full durability...
+
As a neolithic weapon, Clubs can be made out of any appropriate crafting material in the game. All five rock types are equally effective in terms of raw damage output, with the only differences being durability. The table below displays figures of raw damage, cooldown and DPS of all materials this weapon can be made out of. These figures assume Normal quality and full durability:
  
  
Line 38: Line 36:
 
|-  
 
|-  
 
|Damage
 
|Damage
|9
+
|10
|11
+
|12
|11
+
|12
|11
 
 
|12
 
|12
 
|13
 
|13
|15
+
|14
 
|17
 
|17
 +
|18
 
|- newline
 
|- newline
 
|Cooldown
 
|Cooldown
|2.16s
+
|1.94s
|3.24s
+
|2.9s
|2.4s
+
|2.15s
|1.92s
+
|1.72s
|2.4s
+
|2.15s
|2.64s
+
|2.37s
|3.24s
+
|2.9s
|2.64s
+
|2.37s
 
|- newline
 
|- newline
 
|DPS (to 3 dp)
 
|DPS (to 3 dp)
|'''4.167'''
+
|'''5.155'''
|'''3.395'''
+
|4.138
|'''4.583'''
+
|'''5.581'''
|'''5.729'''
+
|'''6.977'''
|'''5'''
+
|'''6.047'''
|'''4.924'''
+
|'''5.907'''
|'''4.63'''
+
|'''5.862'''
|'''6.439'''
+
|'''7.595'''
 
|}
 
|}
  
  
DPS figures that are '''bold''' are those that are viable as they are greater than the base unarmed DPS (3.279), meaning those that aren't bold should generally be avoided as weapons.
+
DPS figures that are '''bold''' are those that are viable as they are greater than the base unarmed DPS (4.375), meaning those that aren't bold should generally be avoided as weapons.
  
  
 
===Mace vs. Club===
 
===Mace vs. Club===
It is arguable that a Jade Club could beat out a Plasteel Mace, but that is highly situational dependent on the type of enemy and the level of armour they have. This table goes more in depth about it (figures assume Normal quality)...
+
As of Alpha 17 following the changes to many (mainly lower-tier) weapons such as clubs and maces, a Jade Club actually offers unprecedented blunt damage performance - even going as far as out-DPSing a plasteel mace. The following table shows the exact numbers:
  
  
Line 83: Line 81:
 
|-  
 
|-  
 
|Damage
 
|Damage
|17
+
|18
|11
 
 
|12
 
|12
 +
|13
 
|- newline
 
|- newline
 
|Cooldown
 
|Cooldown
|2.64s
+
|2.37s
|1.68s
+
|1.6s
|2.1s
+
|2s
 
|- newline
 
|- newline
 
|DPS (to 3 dp)
 
|DPS (to 3 dp)
|6.439
+
|7.595
|6.548
+
|7.5
|5.714
+
|6.5
 
|}
 
|}
  
  
As the figures in the table show, a Jade Club trades blows when it comes to overall damage output - Plasteel Mace has a miniscule advantage, but this will diminish against more protected enemies and the Jade Club will most likely take the lead as armour levels increase. The Silver Mace was thrown in the mix too because of Silver's slight advantage in damage per hit with blunt weapons. Silver is clearly outmatched by the other two weapons though by quite a margin.
+
The silver mace was thrown in the mix too because of its positive blunt damage modifier. However, the silver mace is clearly outmatched by the other two weapons though by quite a margin.
  
  

Revision as of 18:06, 7 July 2017

Club

Club

"The oldest human weapon - a shaped stick, heavy at one end, for bashing enemies to death. Primitive but effective."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Damage
12 dmg (Blunt)
Cooldown
129 ticks (2.15 secs)
DPS
5.58
Mode
Melee


The club is a neolithic weapon in RimWorld that can be crafted out of any material and at a crafting spot. Commonly used by tribes, but can also be seen on bog standard pirates and outlanders too, the club deals blunt damage meaning it's generally slightly more effective when put up against armoured foes. It does the same damage per hit as its more modern descendant - the Mace, but has a slightly longer cooldown time.


Gameplay Overview

As a neolithic weapon, Clubs can be made out of any appropriate crafting material in the game. All five rock types are equally effective in terms of raw damage output, with the only differences being durability. The table below displays figures of raw damage, cooldown and DPS of all materials this weapon can be made out of. These figures assume Normal quality and full durability:


Materials Wood Stone Steel Plasteel Silver Gold Uranium Jade
Damage 10 12 12 12 13 14 17 18
Cooldown 1.94s 2.9s 2.15s 1.72s 2.15s 2.37s 2.9s 2.37s
DPS (to 3 dp) 5.155 4.138 5.581 6.977 6.047 5.907 5.862 7.595


DPS figures that are bold are those that are viable as they are greater than the base unarmed DPS (4.375), meaning those that aren't bold should generally be avoided as weapons.


Mace vs. Club

As of Alpha 17 following the changes to many (mainly lower-tier) weapons such as clubs and maces, a Jade Club actually offers unprecedented blunt damage performance - even going as far as out-DPSing a plasteel mace. The following table shows the exact numbers:


Weapons Jade Club Plasteel Mace Silver Mace
Damage 18 12 13
Cooldown 2.37s 1.6s 2s
DPS (to 3 dp) 7.595 7.5 6.5


The silver mace was thrown in the mix too because of its positive blunt damage modifier. However, the silver mace is clearly outmatched by the other two weapons though by quite a margin.