Difference between revisions of "Club"

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(Added table now, thanks :))
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It could be argued that a Jade Club is the most effective blunt-damaging melee weapon in the game, trading blows with a Plasteel Mace (dependent on enemy and level of armour) when it comes to raw damage output: A normal quality Jade Club dishes out 17 damage per hit with a cooldown period of 2.64 seconds (for a theoretical DPS of 6.439), versus a Plasteel mace which does 11 damage per hit for a 1.68 second cooldown (6.548 DPS).
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It is arguable that a Jade Club could beat out a Plasteel Mace, but that is highly situational dependent on the type of enemy and the level of armour they have. This table goes more in depth about it (figures assume Normal quality)...
 
 
 
 
 
 
''Edit Note: I'm not sure how to get a table template, but I think it'd be much better for this information to be presented in a table, along with a brief analysis along the lines of what's written here, or even what's written here.''
 
Answer:here it is for more info look [[Template:STDT]]<br>
 
with acount talk easier not ugly on page<br>
 
i will delete this tomorow<br>
 
  
 
{| {{STDT| sortable c_12 text-center}}
 
{| {{STDT| sortable c_12 text-center}}
!heading
+
!
!next head
+
!Jade Club
!nexter head
+
!Plasteel Mace
 +
!Silver Mace
 
|-  
 
|-  
|next blok
+
|Damage
|nexter blok
+
|17
 +
|11
 +
|12
 
|- newline
 
|- newline
|next blok
+
|Cooldown
|nexter blok
+
|2.64s
|-
+
|1.68s
 +
|2.1s
 +
|- newline
 +
|DPS (to 3 dp)
 +
|6.439
 +
|6.538
 +
|5.714
 
|}
 
|}
 +
 +
As the figures in the table show, a Jade Club trades blows when it comes to overall damage output - Plasteel Mace has a miniscule advantage, but this will diminish against more protected enemies and the Jade Club will most likely take the lead as armour levels increase. The Silver Mace was thrown in the mix too because of Silver's slight advantage in damage per hit with blunt weapons. Silver is clearly outmatched by the other two weapons though by quite a margin.
  
 
{{nav|weapon|wide}}
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 22:44, 15 October 2016

Club

Club

"The oldest human weapon - a shaped piece of wood for bashing enemies to death. Primitive but effective."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Damage
11 dmg (Blunt)
Warm-Up
ticks (0 secs)
Cooldown
144 ticks (2.4 secs)
Range
1 tile(s)
DPS
4.58
Mode
Melee


Gameplay Overview

The club is a neolithic weapon in RimWorld that can be crafted out of any material and at a crafting spot. Commonly used by tribes, but can also be seen on bog standard pirates and Outlanders(?) too, the club deals blunt damage meaning it's generally slightly more effective when put up against armoured foes. It does the same damage per hit as its more modern cousin - the Mace, but has a slightly longer cooldown time.


It is arguable that a Jade Club could beat out a Plasteel Mace, but that is highly situational dependent on the type of enemy and the level of armour they have. This table goes more in depth about it (figures assume Normal quality)...

Jade Club Plasteel Mace Silver Mace
Damage 17 11 12
Cooldown 2.64s 1.68s 2.1s
DPS (to 3 dp) 6.439 6.538 5.714

As the figures in the table show, a Jade Club trades blows when it comes to overall damage output - Plasteel Mace has a miniscule advantage, but this will diminish against more protected enemies and the Jade Club will most likely take the lead as armour levels increase. The Silver Mace was thrown in the mix too because of Silver's slight advantage in damage per hit with blunt weapons. Silver is clearly outmatched by the other two weapons though by quite a margin.