Difference between revisions of "Assault rifle"

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|name = Assault Rifle
 
|name = Assault Rifle
 
|image = Assault Rifle.png|Assault Rifle
 
|image = Assault Rifle.png|Assault Rifle
|info = "A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."
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|description = "A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."
 
|type = Equipment{{!}}Equipment
 
|type = Equipment{{!}}Equipment
 
|type2 = Weapons{{!}}Weapons
 
|type2 = Weapons{{!}}Weapons

Revision as of 07:02, 10 August 2015

Assault Rifle

"A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Burst
Damage
7 dmg
Warm-Up
90 ticks (1.5 secs)
Cooldown
40 ticks (0.67 secs)
Range
32 tile(s)
Accuracy
70% - 87% - 77% - 64%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
8.75 (Expression error: Unexpected / operator.)


Compromise between a slow firing rifle and a long-ranged machine-gun, the Assault Rifle can keep enemies in check at a range most weapons can't fire at.


Its low power prevents it from being the ultimate weapon, however if used by a large number of colonists (around 20+ colonists) and the colonists are behind a Fire Wall where the enemies must come from the "right" direction (the "wrong" direction from a raiders viewpoint), then the colonists are pretty much unbeatable.