Difference between revisions of "Assault rifle"

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|type = Equipment{{!}}Equipment
 
|type = Equipment{{!}}Equipment
 
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|type2 = Weapons{{!}}Weapons
|mass = 3.5
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|class = Modern
 
|class = Modern
 
|damage = 7
 
|damage = 7

Revision as of 04:05, 10 February 2017

Assault rifle

Assault rifle

"A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."


Type
EquipmentWeapons
Mass
3.5 kg
Class
Modern
Mode
Burst
Dmg Type
Sharp
Damage
7
Warm-Up
54 ticks (0.9 secs)
Cooldown
81.5 ticks (1.36 secs)
Range
31 tile(s)
Accuracy
70% - 87% - 77% - 64%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
7 ticks (0.12 secs)
DPS
8.43 (Expression error: Unexpected / operator.)
"Expression error: Unexpected / operator." is not a number.
Buy
Steel 60 Component 7 + 750 work
Sell
Silver 445


The assault rifle is a compromise between a slow-firing rifle and a long-ranged machine-gun. It can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. These traits make it a very well-balanced, highly recommended weapon at both the early and later stages of the game.

Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the heavy SMG or charge rifle when possible, especially if facing against raiders using personal shields, or heavily-armored mechanoids that can soak up enormous punishment. If you're however looking for an accurate weapon, this weapon generally dominates both the charge rifle by a fair margin and a more tangible accuracy boost over the heavy SMG.

The assault rifle can be built at the machining table.


Trivia

The assault rifle is based off of the well-known American M16 assault rifle in real life.