Difference between revisions of "Wall torch lamp"

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| type = Building
 
| type = Building
 
| type2 = Furniture
 
| type2 = Furniture
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| edifice = false
 
| placeable = true
 
| placeable = true
 
| path cost = 0
 
| path cost = 0
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| destroyyield = nothing
 
| destroyyield = nothing
 
}}
 
}}
The '''wall torch lamp''' is a piece of [[furniture]] that burns [[wood]] to light an area, while also generating a small amount of [[Temperature|heat]].
+
The '''wall torch lamp''' is wall-mounted piece of [[furniture]] that burns [[wood]] to light an area, while also generating a small amount of [[Temperature|heat]]. It is a wall-mounted equivalent to the [[torch lamp]], providing less light in return for not taking up a tile.  
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
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{{Stub|section=1|reason=Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.}}
 
A wall torch lamp outputs [[light]] in a 9-tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
 
A wall torch lamp outputs [[light]] in a 9-tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
  
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== Analysis ==
 
== Analysis ==
 
?
 
?
 +
Doesn't take a tile, produces less light, consumes the same wood/time.
  
 
== Styles ==
 
== Styles ==

Latest revision as of 11:43, 17 March 2024

Wall torch lamp

A wall-mounted wooden torch for lighting an area. It is not as bright as a regular torch lamp, but it can be mounted on walls. Produces a small amount of heat.

Base Stats

Type
BuildingFurniture
Market Value
Expression error: Unexpected < operator. Silver [Note]
Style Dominance
5
HP
50
Flammability
0%
Path Cost
0

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
Standable
Cover Effectiveness
15%
Edifice
false
Terrain Affordance
Light
Light Radius
6.38
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Work To Make
100 ticks (1.67 secs)
Resources to make
Wood 15
Deconstruct yield
nothing
Destroy yield
nothing

The wall torch lamp is wall-mounted piece of furniture that burns wood to light an area, while also generating a small amount of heat. It is a wall-mounted equivalent to the torch lamp, providing less light in return for not taking up a tile.

Acquisition[edit]

Wall torch lamps can be crafted, each requiring and Expression error: Unexpected < operator. of work modified by the general labor speed of the crafter.

Summary[edit]

A wall torch lamp outputs light in a 9-tile radius, with the nearest tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of at a rate of heat per second.[Exact mechanic unclear]

The wall torch lamp consumes Wood 2 wood per day as long as it is lit. It can hold up to Wood 20 wood at a time, for a maximum run time of 10 days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a haulers as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.

If under the rain and unroofed, it consumes an additional Wood 0.0006 wood per 1 tick (0.02 secs), or 38 wood per day. It therefore lasts for 12.63 hours if in constant rain.

Analysis[edit]

? Doesn't take a tile, produces less light, consumes the same wood/time.

Styles[edit]

Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

Version history[edit]

  • ?