Difference between revisions of "Wall torch lamp"

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== Acquisition ==
 
== Acquisition ==
 
{{Acquisition}}
 
{{Acquisition}}
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== Summary ==
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A wall torch lamp outputs [[light]] in a 9-tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
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The wall torch lamp consumes {{Icon Small|wood}} 2 [[wood]] per day as long as it is lit. It can hold up to {{Icon Small|wood}} 20 wood at a time, for a maximum run time of {{#expr:20/2}} days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a [[Work#Haul|haulers]] as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case ''no wood'' is recovered, regardless of any "fuel" remaining.
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If under the [[rain]] and unroofed, it consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or {{#expr: 2+ (0.0006*60000)}} wood per day. It therefore lasts for {{#expr:24*20/(2+ (0.0006*60000)) round 2}} hours if in constant rain.
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== Analysis ==
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?
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== Styles ==
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{{Ideology|section=true}}
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[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
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<!--
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<gallery>
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Torch lamp.png|Base Variant
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Morbid torch lamp.png|Morbid Variant
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Totemic torch lamp.png|Totemic Variant
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Spikecore torch lamp.png|Spikecore Variant
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Rustic torch lamp.png|Rustic Variant
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</gallery>
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<gallery>
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Torch lamp unlit.png|Base Variant Unlit
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Morbid torch lamp unlit.png|Morbid Variant Unlit
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Totemic torch lamp unlit.png|Totemic Variant Unlit
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Spikecore torch lamp unlit.png|Spikecore Variant Unlit
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Rustic torch lamp unlit.png|Rustic Variant Unlit
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</gallery>
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-->
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== Version history ==
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* ?
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{{Nav|furniture|wide}}
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[[Category:Furniture]] [[Category:Lamp]]

Revision as of 14:52, 16 March 2024

Wall torch lamp

A wall-mounted wooden torch for lighting an area. It is not as bright as a regular torch lamp, but it can be mounted on walls. Produces a small amount of heat.

Base Stats

Type
BuildingFurniture
Market Value
Expression error: Unexpected < operator. Silver [Note]
Style Dominance
5
HP
50
Flammability
0%
Path Cost
0

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
Standable
Cover Effectiveness
15%
Terrain Affordance
Light
Light Radius
6.38
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Work To Make
100 ticks (1.67 secs)
Resources to make
Wood 15
Deconstruct yield
nothing
Destroy yield
nothing

The wall torch lamp is a piece of furniture that burns wood to light an area, while also generating a small amount of heat.

Acquisition

Wall torch lamps can be crafted, each requiring and Expression error: Unexpected < operator. of work modified by the general labor speed of the crafter.

Summary

A wall torch lamp outputs light in a 9-tile radius, with the nearest tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of at a rate of heat per second.[Exact mechanic unclear]

The wall torch lamp consumes Wood 2 wood per day as long as it is lit. It can hold up to Wood 20 wood at a time, for a maximum run time of 10 days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a haulers as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.

If under the rain and unroofed, it consumes an additional Wood 0.0006 wood per 1 tick (0.02 secs), or 38 wood per day. It therefore lasts for 12.63 hours if in constant rain.

Analysis

?

Styles

Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

Version history

  • ?