Machine pistol

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Revision as of 15:23, 4 April 2015 by Zesty (talk | contribs) (Updated stats.)
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PDW

PDW

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Burst
Damage
5 dmg
Warm-Up
45 ticks (0.75 secs)
Cooldown
40 ticks (0.67 secs)
Range
24 tile(s)
Accuracy
73%-62%-43%-15%
Velocity
55 (m/s)
Burst Count
3 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
"-" is not a number.
Miss Radius
- tile(s)
DPS
9.09


A fast-firing submachine gun able to quickly stun a target at close range. Whenever possible, however, it should be substituted for the beefier, albeit doubly less accurate, R4 Charge Rifle.


The PDW is best utilized in confined quarters such as hallways, due to its limited range and limited accuracy. Using it to spray raiders trying to enter the corridor will quickly stop their advance and buy time for a counter-attack.


This setting is also a practical terrain for Pistols, Pump Shotguns, and R4 Charge Rifles. If it is a longer hallway, skilled marksmen using Survival Rifles or Sniper Rifles may also be practical. However, they may also be self-destructive if not used carefully.

The setting also lends itself to Molotov cocktails, Frag Grenades, and T9 Incendiary Launchers, if one is desperate enough not to worry about collateral damage.