Difference between revisions of "Machine pistol"

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m (Zesty moved page Uzi to PDW: Weapon was renamed in game.)
(Renamed references to weapons that were renamed.)
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<onlyinclude>
 
<onlyinclude>
 
{{infobox main|weapon|
 
{{infobox main|weapon|
|name = Uzi
+
|name = PDW
|image = Uzi.png|Uzi
+
|image = PDW.png|PDW
|info ="Ancient pattern submachine gun. '''Short range, low power, high rate of fire."'''
+
|info ="A personal defense weapon is a micro-submachine gun. Short range, low power, high rate of fire. Very quick to aim and fire."
 
|type = Equipment{{!}}Equipment
 
|type = Equipment{{!}}Equipment
 
|type2 = Weapons{{!}}Weapons
 
|type2 = Weapons{{!}}Weapons
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The Uzi is best utilized in confined quarters such as hallways, due to its limited range and limited accuracy. Using it to spray raiders trying to enter the corridor will quickly stop their advance and buy time for a counter-attack.
+
The PDW is best utilized in confined quarters such as hallways, due to its limited range and limited accuracy. Using it to spray raiders trying to enter the corridor will quickly stop their advance and buy time for a counter-attack.
  
  
This setting is also a practical terrain for '''[[Pistol|Pistols]]''', '''[[Pump shotgun|Pump Shotguns]]''', and R4 Charge Rifles. If it is a longer hallway, skilled marksmen using '''[[Lee-Enfield|Lee-Enfield Rifles]]''' or '''[[M-24|M-24 Sniper Rifles]]''' may also be practical. However, they may also be self-destructive if not used carefully.
+
This setting is also a practical terrain for '''[[Pistol|Pistols]]''', '''[[Pump shotgun|Pump Shotguns]]''', and R4 Charge Rifles. If it is a longer hallway, skilled marksmen using '''[[Survival Rifle|Survival Rifles]]''' or '''[[Sniper Rifle|Sniper Rifles]]''' may also be practical. However, they may also be self-destructive if not used carefully.
  
 
The setting also lends itself to '''[[Molotov cocktails]]''', '''[[Frag Grenades]]''', and '''[[T9 Incendiary Launcher|T9 Incendiary Launchers]]''', if one is desperate enough not to worry about collateral damage.
 
The setting also lends itself to '''[[Molotov cocktails]]''', '''[[Frag Grenades]]''', and '''[[T9 Incendiary Launcher|T9 Incendiary Launchers]]''', if one is desperate enough not to worry about collateral damage.

Revision as of 13:48, 4 April 2015

PDW

PDW

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Burst
Damage
5 dmg
Warm-Up
108 ticks (1.8 secs)
Cooldown
40 ticks (0.67 secs)
Range
24 tile(s)
Accuracy
89%-64%-41%-22%
Velocity
55 (m/s)
Burst Count
4 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
"-" is not a number.
Miss Radius
- tile(s)
DPS
7.1


A fast-firing submachine gun able to quickly stun a target at close range. Whenever possible, however, it should be substituted for the beefier, albeit doubly less accurate, R4 Charge Rifle.


The PDW is best utilized in confined quarters such as hallways, due to its limited range and limited accuracy. Using it to spray raiders trying to enter the corridor will quickly stop their advance and buy time for a counter-attack.


This setting is also a practical terrain for Pistols, Pump Shotguns, and R4 Charge Rifles. If it is a longer hallway, skilled marksmen using Survival Rifles or Sniper Rifles may also be practical. However, they may also be self-destructive if not used carefully.

The setting also lends itself to Molotov cocktails, Frag Grenades, and T9 Incendiary Launchers, if one is desperate enough not to worry about collateral damage.