Difference between revisions of "Assault rifle"

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(Cleaned up the page quite a bit, removing/replacing vestigial information and also adding a little bit of trivia with a link at the end. ~ Setokaiva)
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Compromise between a slow firing rifle and a long-ranged machine-gun, the Assault Rifle can keep enemies in check at a range most weapons can't fire at.  
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This is a compromise between a slow-firing rifle and a long-ranged machine-gun. The Assault Rifle can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. A very well-balanced, highly recommended weapon at both the early and later stages of the game.  
  
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Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the [[Heavy SMG|Heavy SMG]] or [[Charge Rifle|Charge Rifle]] when possible, especially if facing against [[Raider|raiders]] using [[Personal Shield|personal shields]], or heavily-armored [[Mechanoid|mechanoids]] that can soak up enormous punishment.
  
Its low power prevents it from being the ultimate weapon, however if used by a large number of colonists (around 20+ colonists) and the colonists are behind a '''[[Defence_Tactics#The_.22Fire_Wall.22 | Fire Wall]]''' where the enemies must come from the "right" direction (the "wrong" direction from a raiders viewpoint), then the colonists are pretty much unbeatable.
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==Trivia==
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The Assault Rifle is based off of the well-known American [https://en.wikipedia.org/wiki/M16_rifle M16] assault rifle in real life.
  
 
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[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 20:12, 28 November 2015

Assault Rifle

"A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Burst
Damage
7 dmg
Warm-Up
90 ticks (1.5 secs)
Cooldown
40 ticks (0.67 secs)
Range
32 tile(s)
Accuracy
70% - 87% - 77% - 64%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
8.75 (Expression error: Unexpected / operator.)


This is a compromise between a slow-firing rifle and a long-ranged machine-gun. The Assault Rifle can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. A very well-balanced, highly recommended weapon at both the early and later stages of the game.

Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the Heavy SMG or Charge Rifle when possible, especially if facing against raiders using personal shields, or heavily-armored mechanoids that can soak up enormous punishment.

Trivia

The Assault Rifle is based off of the well-known American M16 assault rifle in real life.