Difference between revisions of "Social Impact"

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(Reformatted so that both lists use the same layout. Did not fact check everything.)
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Social impact affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, as well as the outcome of three [[Rituals]]: the [[Ideoligion#Leaders|Leader's]] Leader Speech {{IdeologyIcon}}, the [[Ideoligion#Moral_guides|Moral Guide's]] Conversion Ritual {{IdeologyIcon}}, and the [[Titles#Table_of_Requirements|Praetor's]] (or higher) Throne Speech {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome.
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* It affects the [[Social|opinion]] bonuses and maluses pawn interactions can create. {{Check Tag|Need details|What does this actually mean? The odds of a positive random interaction occurring instead of a negative one? The odds of one occurring at all, and it being positive?}}
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* It affects the quality of the ideoligious [[Roles#Leader|leader's]] [[Roles#Leader_speech|Leader Speech]] ritual.{{IdeologyIcon}}
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* It affects the quality of the ideoligious [[Roles#Moral_guide|moral guide's]] [[Roles#Conversion_ritual|Conversion Ritual]].{{IdeologyIcon}}
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* It affects the quality of the [[Titles#Table_of_requirements|Praetor's]] (or higher) [[Titles#Speeches|Throne Speech]] ritual.{{RoyaltyIcon}}
  
* It does '''NOT''' directly affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]]  
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* It does '''NOT''' directly affect [[trade]] prices, as that is instead dependent on [[Trade Price Improvement]].
* It does '''NOT''' directly affect [[prisoner]] recruitment beyond slightly hastening how quickly the prisoners like the warden, as recruitment is dependent on [[Negotiation Ability]].
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* It does '''NOT''' directly affect [[prisoner]] recruitment (beyond slightly hastening how quickly the prisoners like the warden), as that is dependent on [[Negotiation Ability]].
* It does '''NOT''' directly affect peace talks, as those are dependent on [[Negotiation Ability]].
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* It does '''NOT''' directly affect [[Events#Peace_talks|peace talks]], as those are dependent on [[Negotiation Ability]].
* It does '''NOT''' directly affect the [[Ideoligion#Moral_guides|Moral Guide's]] Convert ability, as that is dependent on [[Conversion Power]] {{IdeologyIcon}}.
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* It does '''NOT''' directly affect the [[Roles#Moral_guide|moral guide's]] [[Roles#Convert|Convert]] ability, as that is dependent on [[Conversion Power]].{{IdeologyIcon}}
  
 
A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's [[Skills#Social|Social]] skill, [[Talking]] and [[Hearing]] capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a [[top hat]] will not help with trade prices.
 
A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's [[Skills#Social|Social]] skill, [[Talking]] and [[Hearing]] capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a [[top hat]] will not help with trade prices.
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Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome.
  
 
== Factors ==
 
== Factors ==

Revision as of 23:26, 14 March 2025

Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.

A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's Social skill, Talking and Hearing capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a top hat will not help with trade prices.

Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome.

Factors

Base factors

  • Social: 82% plus 2.75% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%

Offsets

Social Skill Level Social Impact
0 82%
1 84.75%
2 87.5%
3 90.25%
4 93%
5 95.75%
6 98.5%
7 101.25%
8 104%
9 106.75%
10 109.5%
11 112.25%
12 115%
13 117.75%
14 120.5%
15 123.25%
16 126%
17 128.75%
18 131.5%
19 134.25%
20 137%

Version history

  • ? - Renamed from Social Chat Impact to Social Impact.