Difference between revisions of "Leather Amount"

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{{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details}}
 
{{Stat
 
{{Stat
 
| default base value = 40
 
| default base value = 40
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==Factors==
 
==Factors==
 
The base value of Leather Amount is 40. This is multiplied by the following factors:
 
The base value of Leather Amount is 40. This is multiplied by the following factors:
*[[Property:Body Size|Body Size]]
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*[[Body Size]]
 
*Remaining [[body parts]] in percent
 
*Remaining [[body parts]] in percent
 
*If [[Animals#Slaughtering|not carefully slaughtered]]: ×0.66
 
*If [[Animals#Slaughtering|not carefully slaughtered]]: ×0.66

Latest revision as of 11:34, 8 July 2023

Leather Amount is a stat: The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.

The actual amount gained from butchering is also affected by Butchery Efficiency.

Factors[edit]

The base value of Leather Amount is 40. This is multiplied by the following factors:

There are certain exceptions to this:

  • Humans have a base value of 75 and a body size of 1. So they yield 75 × 1 = 75 human leather.
  • Geese have a base value of 36 and a body size of 0.6. Considering the post-processing curve they yield 36 × 0.6 = 22 → 26 birdskin.
  • Megascarabs, megaspiders, spelopedes, chickens, ducks, and dryads have no leather yield.

Post-Process Curve[edit]

Leather Amount is then affected by a post-process curve with points:

  • (0,0)
  • (5,14)
  • (40,40)
  • (100000,100000)
Leather Amount by Body Size