Difference between revisions of "User:Theaetetus/sandbox1"

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|attack1type = blunt
 
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|attack1part = Left hoof

Revision as of 19:42, 26 July 2016

==Bulk Goods Trader== Bulk Goods Traders deal in general building resources such as wood and steel. Also sells beer, chocolate, and medicine. Sometimes carries animals including pets and farm animals.


Individual items:

Name Price Min Stock Max Stock Avg Stock
Silver N/A 4000 6000 5000
Component normal 5 30 17.5
Steel cheap 800 1500 1150
Wood cheap 800 1500 1150
Plasteel cheap 300 700 500
Cloth normal 0 600 400
Chocolate random 0 Silver 2000 worth Silver 650 worth
Beer random 0 Silver 2000 worth Silver 650 worth
Medicine expensive 10 30 20

Groups of items:

Group Price Min Stock Max Stock Avg Stock Items
Textiles cheap 1 kind
2200 silver total
2 kinds
4000 silver total
1.5 kinds
3300 silver total
Raw resources cheap 2 kinds
1500 silver total
4 kinds
3000 silver total
3 kinds
2250 silver total
Raw food cheap 2 kinds
1600 silver total
8 kinds
5000 silver total
5 kinds
3300 silver total
Meals cheap 1 kind
500 silver total
2 kinds
1500 silver total
1.5 kinds
1000 silver total
Standard animals random 2 kinds
10 qty total
4 kinds
20 qty total
3 kinds
15 qty total

'Muffalo are slow-moving, grass-grazing quadrupeds analogous to Buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold biomes; two or three muffalo usually provide enough leather to make a parka as well as a gratuitous amount of meat. Their leather is a dark blue color.

Tamed muffalo can be sheared for muffalo wool. Tamed females can also be milked. These natural products are then harvested by handlers. It is worth noting however that cows are faster milk producers and alpacas are the faster wool producers - see Animal Products.

Training

Muffalos can be trained as follows:

This animal can be trained as follows:

Guard:  
Attack:  
Rescue:  
Haul:  

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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