Fabrics
Name | Armor - Sharp Factor | Armor - Blunt Factor | Armor - Heat Factor | Insulation - Cold Factor | Insulation - Heat Factor | Beauty Factor | Market Value Base |
---|---|---|---|---|---|---|---|
Alpaca wool | 0.36 | 0 | 1.1 | 28 | 16 | 1.5 | 2.7 |
Bison wool | 0.36 | 0 | 1.1 | 26 | 12 | 1.5 | 2.7 |
Cloth | 0.36 | 0 | 0.18 | 18 | 18 | 1 | 1.5 |
Devilstrand | 1.4 | 0.36 | 3 | 20 | 24 | 3.2 | 5.5 |
Hyperweave | 2 | 0.54 | 2.88 | 26 | 26 | 5.5 | 9 |
Megasloth wool | 0.8 | 0 | 1.1 | 34 | 12 | 1.5 | 2.7 |
Muffalo wool | 0.36 | 0 | 1.1 | 30 | 12 | 1.5 | 2.7 |
Sheep wool | 0.36 | 0 | 1.1 | 26 | 10 | 1.5 | 2.7 |
Synthread | 0.94 | 0.26 | 0.9 | 22 | 22 | 2.3 | 4 |
Alpaca wool
The remarkably soft wool of an alpaca. It is very warm.
Alpaca wool is gathered by animal handlers from tamed alpacas. Alpaca wool is a very good insulator, and is therefore recommended in clothing like parkas and tuques.
Market Value | 2.7 ![]() |
---|---|
Mass | 0 kg
|
Stack Limit | 100
|
No Hit Points |
---|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this. |
Material Volume | 1:1 | ||
---|---|---|---|
Time to Make | ×1 | ||
Hit Points | ×1 | ||
Flammability | ×1.7 |
Material for Apparel | |||||||
---|---|---|---|---|---|---|---|
Armor | Insulation | ||||||
Blunt | ×0 | Cold | ×28 | ||||
Sharp | ×0.36 | Heat | ×16 | ||||
Heat | ×1.1 |
Bison wool
Thick and coarse wool of a bison. Quite warm.
Bison wool is gathered by animal handlers from tamed Bison.
Market Value | 2.7 ![]() |
---|---|
Mass | 0 kg
|
Stack Limit | 100
|
No Hit Points |
---|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this. |
Material Volume | 1:1 | ||
---|---|---|---|
Time to Make | ×1 | ||
Hit Points | ×1 | ||
Flammability | ×1.7 |
Material for Apparel | |||||||
---|---|---|---|---|---|---|---|
Armor | Insulation | ||||||
Blunt | ×0 | Cold | ×26 | ||||
Sharp | ×0.36 | Heat | ×12 | ||||
Heat | ×1.1 |
Cloth
Cloth woven from organic fibers.
Market Value | 1.5 ![]() |
---|---|
Mass | 0.03 kg
|
Stack Limit | 75
|
Hit Points | 100 HP | |
---|---|---|
Flammability | 120% | |
Deterioration | 400% | 4 HP/day |
Material Volume | 1:1 | ||
---|---|---|---|
Time to Make | ×1 | ||
Hit Points | ×1 | ||
Flammability |
Material for Apparel | |||||||
---|---|---|---|---|---|---|---|
Armor | Insulation | ||||||
Blunt | ×0 | Cold | ×18 | ||||
Sharp | ×0.36 | Heat | ×18 | ||||
Heat | ×0.18 |
Devilstrand
Fabric spun from microfibers extracted from Devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.
Devilstrand is a valuable fabric obtained by planting devilstrand mushrooms in a growing zone, trading, or through random drops. The devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.
Market Value | 5.5 ![]() |
---|---|
Mass | 0.03 kg
|
Stack Limit | 75
|
Hit Points | 100 HP | |
---|---|---|
Flammability | 40% | |
Deterioration | 300% | 3 HP/day |
Material Volume | 1:1 | ||
---|---|---|---|
Time to Make | ×1.3 | ||
Hit Points | ×1.3 | ||
Flammability |
Material for Apparel | |||||||
---|---|---|---|---|---|---|---|
Armor | Insulation | ||||||
Blunt | ×0.36 | Cold | ×20 | ||||
Sharp | ×1.4 | Heat | ×24 | ||||
Heat | ×3 |
Hyperweave
High-tech nano-fibers woven into sheets. It is somewhat heavy, but is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.
Market Value | 9 ![]() |
---|---|
Mass | 0.04 kg
|
Stack Limit | 75
|
Hit Points | 200 HP | |
---|---|---|
Flammability | 40% | |
Deterioration | 100% | 1 HP/day |
Material Volume | 1:1 | ||
---|---|---|---|
Time to Make | ×1.8 | ||
Hit Points | ×2.4 | ||
Flammability | ×0.4 |
Material for Apparel | |||||||
---|---|---|---|---|---|---|---|
Armor | Insulation | ||||||
Blunt | ×0.54 | Cold | ×26 | ||||
Sharp | ×2 | Heat | ×26 | ||||
Heat | ×2.88 |
Megasloth wool
While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.
Megasloth wool is gathered by animal handlers from tamed megasloth. Megasloth wool is the second warmest textile in the game, after Guinea pig fur and tied with Thrumbofur, and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloth's to produce the wool (usually only enough to make one parka) and it is rarely sold by traders.
Market Value | 2.7 ![]() |
---|---|
Mass | 0 kg
|
Stack Limit | 100
|
No Hit Points |
---|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this. |
Material Volume | 1:1 | ||
---|---|---|---|
Time to Make | ×1 | ||
Hit Points | ×1 | ||
Flammability | ×1.7 |
Material for Apparel | |||||||
---|---|---|---|---|---|---|---|
Armor | Insulation | ||||||
Blunt | ×0 | Cold | ×34 | ||||
Sharp | ×0.8 | Heat | ×12 | ||||
Heat | ×1.1 |
Muffalo wool
Soft, light and provides very good insulation. Wool clothes can keep the body warm even in extreme conditions.
Market Value | 2.7 ![]() |
---|---|
Mass | 0.03 kg
|
Stack Limit | 100
|
No Hit Points |
---|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this. |
Material Volume | 1:1 | ||
---|---|---|---|
Time to Make | ×1 | ||
Hit Points | ×1 | ||
Flammability |
Material for Apparel | |||||||
---|---|---|---|---|---|---|---|
Armor | Insulation | ||||||
Blunt | ×0 | Cold | ×30 | ||||
Sharp | ×0.36 | Heat | ×12 | ||||
Heat | ×1.1 |
Sheep wool
Sheep's wool. It provides good insulation.
Sheep wool is gathered by animal handlers from tamed Sheep.
Market Value | 2.7 ![]() |
---|---|
Mass | 0 kg
|
Stack Limit | 100
|
No Hit Points |
---|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this. |
Material Volume | 1:1 | ||
---|---|---|---|
Time to Make | ×1 | ||
Hit Points | ×1 | ||
Flammability | ×1.7 |
Material for Apparel | |||||||
---|---|---|---|---|---|---|---|
Armor | Insulation | ||||||
Blunt | ×0 | Cold | ×26 | ||||
Sharp | ×0.36 | Heat | ×10 | ||||
Heat | ×1.1 |
Synthread
Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.
Market Value | 4 ![]() |
---|---|
Mass | 0.03 kg
|
Stack Limit | 75
|
Hit Points | 150 HP | |
---|---|---|
Flammability | 70% | |
Deterioration | 300% | 3 HP/day |
Material Volume | 1:1 | ||
---|---|---|---|
Time to Make | ×1 | ||
Hit Points | ×1.3 | ||
Flammability | ×0.7 |
Material for Apparel | |||||||
---|---|---|---|---|---|---|---|
Armor | Insulation | ||||||
Blunt | ×0.26 | Cold | ×22 | ||||
Sharp | ×0.94 | Heat | ×22 | ||||
Heat | ×0.9 |