Difference between revisions of "Sun lamp"

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== Description ==
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Sun lamps provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 50% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. Once installed, the lamp menu offers the option to create a growing zone that matches its radius.  Sun lamps become available after [[research]]ing Electricity.
  
Sun lamps are devices used to assist plants growth indoors by providing powerful enough light that can bright like sunlight, supporting [[hydroponics basin]]s to generate plantations where areas sunlight does not reach.
 
Sun lamps exposed to the open are vulnerable to weather, rain and snow, risking short circuit, fire explosion and damage to its surroundings. Sun lamps automatically turn themselves off at night when plants are resting.
 
  
A sun lamp uses over 30 times as much power as a [[standing lamp]] does, and therefore shouldn't be used to only light up a room, especially if it's a small room.
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=== Short circuits ===
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Rain on a powered sun lamp will cause short circuits and fires. A roof will prevent this.
  
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If the area is unroofed, you can simply switch the sun lamp off.
  
== Light radius ==  
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== Greenhouses ==
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Sun lamps allow indoor plantations but don't produce heat, so [[heater]]s may be required to attain proper conditions for plant growth.  [[Events#Solar flare|Solar flares]] will cut the energy power so prepare a [[shelf]] with emergency wood to build [[campfire]]s to keep the room temperature above -10C. Double-width walls provide more insulation against temperature changes (and thus save power with [[heater]]s or [[cooler]]s), as well as better protection from attacks.
  
A sun lamp will brightly illuminate (100%) tiles within a five-block radius as shown:
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[[Hydroponics basin]]s increase the growing rate in low fertility tiles but are dependent on electricity, without power all plants on it will die soon.
  
[[File:SunlampLightArea.png|400px]]
 
  
 
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[[File:Sun lamp H.png|900px]]
Tiles outside the highlighted area will still be illuminated, but only at 60% or less.
 
  
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 
[[Category:Food]]
 
[[Category:Food]]

Revision as of 02:26, 5 July 2019

Sun lamp

Sun lamp

Lights an area brightly enough to grow crops.

Base Stats

Type
Furniture
Mass
4.5 kg
HP
50

Building

Size
1
Placeable
Yes
Power
- 2900 W

Sun lamps provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 50% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. Once installed, the lamp menu offers the option to create a growing zone that matches its radius. Sun lamps become available after researching Electricity.


Short circuits

Rain on a powered sun lamp will cause short circuits and fires. A roof will prevent this.

If the area is unroofed, you can simply switch the sun lamp off.

Greenhouses

Sun lamps allow indoor plantations but don't produce heat, so heaters may be required to attain proper conditions for plant growth. Solar flares will cut the energy power so prepare a shelf with emergency wood to build campfires to keep the room temperature above -10C. Double-width walls provide more insulation against temperature changes (and thus save power with heaters or coolers), as well as better protection from attacks.

Hydroponics basins increase the growing rate in low fertility tiles but are dependent on electricity, without power all plants on it will die soon.


SimpleGreenhouse.png