Difference between revisions of "Plainleather"

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| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 
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| graphic class = Graphic_Single
 
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| graphic path = Things/Item/Resource/Cloth

Revision as of 17:26, 13 January 2021

Plainleather

Plainleather b.png

Tanned, dried, scraped skin. A good traditional material for making clothes and bags.


Type
TextileLeather
Stack Limit
75

Base Stats

Beauty
−4
Flammability
1
Market Value
2.1
Mass
0.03
Max Hit Points
60

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.81
Beauty
×1
Flammability
×1
Insulation - Cold
×16
Insulation - Heat
×16
Max Hit Points
×1.3
Work To Make
×1

Plainleather is a type of leather produced when a cook butchers one of a variety of medium-sized animals at a butcher table.

Acquisition

The following animals provide plainleather.

  • Animal Leather Yield
    Bison 96
    Boomalope 80
    Caribou 40
    Cow 96
    Deer 48
    Donkey 56
    Elk 84
    Gazelle 31
    Goat 33
    Horse 96
    Ibex 40
    Sheep 33
    Yak 84
    Toxalope Content added by the Biotech DLC 56
  • Analysis

    Plainleather is one of a group of leathers with almost identical protective stats. As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is servicable but in no way exceptional. Thus its use as clothing is feasible in the early game but not ideal. Transitioning to more protective, and in more extreme biomes more insulative, textiles should be made a priority however.

    For use in furniture, it has a mediocre beauty factor and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture.

    Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a signficant amount. Thus it is easy to gather enough for expensive recipies like dusters and armchairs even in the early game. Its stats are unremarkable, neither good nor truely terrible, and thus its abundance makes it good when its stats have little effect on the utility of the resulting item, such as in clothing production quests or armchairs whose beauty rarely significantly affects a room's quality.

    Version History

    Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.