Social Impact

From RimWorld Wiki
Jump to navigation Jump to search

Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.

Social impact affects the Opinion bonuses and maluses pawn interactions can create, as well as the success chance of Speeches Content added by the Royalty DLC. Protective gear can be swapped for social gear before a speech to gain a higher success chance.

It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment beyond slightly hastening how quickly the prisoners like the warden, as that recruitment is dependent on Negotiation Ability.

Factors

  • Social: 82% plus 2.75% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%

Offsets

Social Skill Level Social Impact
0 82%
1 84.75%
2 87.5%
3 90.25%
4 93%
5 95.75%
6 98.5%
7 101.25%
8 104%
9 106.75%
10 109.5%
11 112.25%
12 115%
13 117.75%
14 120.5%
15 123.25%
16 126%
17 128.75%
18 131.5%
19 134.25%
20 137%

Version history

  • ? - Renamed from Social Chat Impact to Social Impact.