Difference between revisions of "Rest Rate Multiplier"

From RimWorld Wiki
Jump to navigation Jump to search
Line 11: Line 11:
 
* [[Breathing]]: [[Breathing Importance::0.3|30%]] importance. No allowed defect. [[Breathing Limit::-|No]] Max.
 
* [[Breathing]]: [[Breathing Importance::0.3|30%]] importance. No allowed defect. [[Breathing Limit::-|No]] Max.
 
* [[Traits#Quick sleeper|Quick sleeper trait]]: +50%
 
* [[Traits#Quick sleeper|Quick sleeper trait]]: +50%
 +
 +
== Example ==
 +
Rest Rate Multiplier of a particular pawn can be calculated using the following formula:
 +
 +
'''Rest Rate Multiplier''' = (Base value + Offsets) × Factors × External factors
 +
 +
Let us calculate how fast a human could possibly sleep. It would have the following values:
 +
* Base value: 100%
 +
* Offset: {{+|50%}} ([[Traits#Quick sleeper|Quick sleeper]] trait)
 +
* Factors:
 +
** Metabolism capacity: '''×((132%-100%)*0.3)+1)''' (High on [[luciferium]] and [[Bionic stomach|Bionic]]/[[Detoxifier stomach|Detoxifier]]/[[Reprocessor stomach|Reprocessor]]/[[Nuclear stomach]]).
 +
** Breathing capacity: '''×((110%-100%)*0.3)+1)''' (High on [[luciferium]]).
 +
** Blood Pumping capacity: '''×((190%-100%)*0.3)+1)''' (High on [[luciferium]], [[Bionic heart]], and [[Fibrous mechanites]]).
 +
* External factor: '''×100%'''
 +
 +
'''Rest Rate Multiplier''' = (100% + 50%) × (1 + 0.32 × 0.3) × (1 + 0.10 × 0.3)  × (1 + 0.90 × 0.3) = '''{{#expr: (100 + 50) * (1 + 0.32 * 0.3) * (1 + 0.10 * 0.3)  * (1 + 0.90 * 0.3) round 2}}%'''
 +
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 05:42, 25 August 2022

Rest Rate Multiplier is a stat: A multiplier on how quickly a creature rests while sleeping. Its minimum allowed value is 5%. Its default value is 100%.

Factors

Example

Rest Rate Multiplier of a particular pawn can be calculated using the following formula:

Rest Rate Multiplier = (Base value + Offsets) × Factors × External factors

Let us calculate how fast a human could possibly sleep. It would have the following values:

Rest Rate Multiplier = (100% + 50%) × (1 + 0.32 × 0.3) × (1 + 0.10 × 0.3)  × (1 + 0.90 × 0.3) = 215.05%