Difference between revisions of "Metabolism"

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| default base value = 1
 
| default base value = 1
 
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| description = How well a creature's body converts food reserves into energy to sustain life. Other than killing the character if it reaches 0%, it also influences the rest rate multiplier at 30% weight.
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| description = How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.
 
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It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to zero.  
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It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to 0%.  
  
 
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Metabolism capacity is 122.5% with a healthy pawn high on [[luciferium]] with any of the artificial stomachs installed.
 
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Metabolism capacity is 122.5% with a healthy pawn high on [[luciferium]] with any of the artificial stomachs installed.

Revision as of 04:11, 8 April 2022

Metabolism is a pawn capacity: How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.

It is lethal for humans and animals for Metabolism to be reduced to 0%.

At the time of writing, the maximum possible Metabolism capacity is 122.5% with a healthy pawn high on luciferium with any of the artificial stomachs installed.

Affected stats

NameTypeWeightMaxDescription
Rest Rate MultiplierStat0.3-A multiplier on how quickly a creature rests while sleeping.

Factors

The following factors affect Metabolism.

  • Stomach part efficiency. 50% importance, no allowed defect. No Max
  • Liver part efficiency. 50% importance, no allowed defect. No Max

Offsets

The following offsets affect Metabolism.