Difference between revisions of "Animals"

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(Rewrote lead paragraph. Added text.)
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In '''RimWorld''' animals roam the world, mind their own business, eat [[plants|plants]], and pace back and forth. Apart from becoming mad and attacking any [[characters|people]] on sight, animals can also be used as a source of [[food|food]] by preparing killing and [[butcher table|butchering]] them.
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Wild animals occasionally spawn on the map according to the [[biomes|biome]]. These wild animals will wander and graze on vegetation. Animals are an important source of [[food]] by the meat they provide once [[Orders#Hunt|hunted]] and [[butcher table|butchered]].
  
 
Growing [[Resources#Raw_food|food]] outdoors can sometimes attract animals inside your base perimeter.
 
Growing [[Resources#Raw_food|food]] outdoors can sometimes attract animals inside your base perimeter.
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Sometimes an animal may be driven mad by a psychic wave and attack any humans not behind closed doors. Certain species of animals will become maddened into a manhunter state and retaliate if injured by a colonist. Unless otherwise neutralized, a maddened animal will eventually return to a normal mood.
 
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==Taming==
 
==Taming==
 
Any wild animal can be tamed by an [[Overview#Handle|animal handler]] with sufficient Animal skill and available food. Tamed animals may be bred, trained, traded, slaughtered, or farmed.
 
Any wild animal can be tamed by an [[Overview#Handle|animal handler]] with sufficient Animal skill and available food. Tamed animals may be bred, trained, traded, slaughtered, or farmed.
[[File:Tame.png|52px|left|link=]]Wild animals may be tamed using the Tame button. An animal marked in this way will be tamed by an animal handler. Tamed animals will remain in or near the colony or they may be assigned to animal areas to contain them. Setting animal areas is usually necessary to restrict them from eating food not intended for them.
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[[File:Tame.png|52px|left|link=]]Wild animals may be tamed using the Tame button. An animal marked in this way will be tamed by an animal handler. The chance to tame an animal depends on the animal's wildness and the handler's animal skill. Tamed animals will remain in or near the colony or they may be assigned to animal areas to contain them. Setting animal areas is usually necessary to restrict them from eating food not intended for them.
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[[File:Slaughter.png|52px|left|link=]]Tamed animals may be slaughtered using the Slaughter button. An animal marked in this way will be slaughtered by an animal handler. The handler needs not be equipped with a weapon.
 
[[File:Slaughter.png|52px|left|link=]]Tamed animals may be slaughtered using the Slaughter button. An animal marked in this way will be slaughtered by an animal handler. The handler needs not be equipped with a weapon.
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==Training==
 
==Training==
Tamed animals may be trained depending on their trainable intelligence.
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Tamed animals may be trained depending on their trainable intelligence. Access training
'''Obedience'''
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'''Obedience:''' (Training intelligence required: Simple) - An animal trained in obedience follows its master and will attack nearby aggressors. An animal's master is listed on the Training tab and on the Animals menu. The assigned master can be changed to another colonist with sufficient animal skill for that animal. Multiple animals may be assigned to a single master.
  
'''Release'''
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'''Release:''' (Training intelligence required: Intermediate) - Text here
  
'''Rescue'''
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'''Rescue:''' (Training intelligence required: Advanced) - Text here
  
'''Haul'''
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'''Haul:''' (Training intelligence required: Advanced) - Text here
  
 
==Needs==
 
==Needs==
 
Animals require food and sleep and will fulfill their needs on their own.
 
Animals require food and sleep and will fulfill their needs on their own.
'''Food'''
 
  
'''Rest'''
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'''Food:''' Animals will eat any available food according to their diet. Herbivorous animals of the colony can be left to eat grass on their own.
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'''Rest:''' Animals will sleep as needed. Tamed animals will sleep in [[animal sleeping spot]]s, [[animal sleeping box]]es, or [[animal bed]]s. A tamed animal will not sleep as long as its master is drafted.
  
 
==Products==
 
==Products==
 
Animals may be butchered for leather and meat. Certain animals once tamed produce milk, wool, or eggs.   
 
Animals may be butchered for leather and meat. Certain animals once tamed produce milk, wool, or eggs.   
[[File:Milk.png|48px|left|link=Milk]]'''Milk'''
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[[File:Milk.png|32px|left|link=Milk]]'''Milk'''
  
 
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[[File:Wool.png|48px|left|link=Wool]]'''Wool'''
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[[File:Wool.png|32px|left|link=Wool]]'''Wool'''
  
 
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[[File:Eggs.png|48px|left|link=Eggs]]'''Eggs'''
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[[File:Eggs.png|32px|left|link=Eggs]]'''Eggs'''
  
 
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{{clear|left}}
[[File:Tortoise Leather.png|48px|left|link=Leather]]'''Leather'''
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[[File:Tortoise Leather.png|32px|left|link=Leather]]'''Leather'''
  
 
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{{clear|left}}
[[File:MeatBig.png|48px|left|link=]]'''Meat'''
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[[File:MeatBig.png|32px|left|link=]]'''Meat'''
  
 
{{clear|left}}
 
{{clear|left}}
 
==Trade==
 
==Trade==
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Tamed animals may be sold to traders. Animals purchased from traders will be already tamed.
  
 
==Health==
 
==Health==

Revision as of 04:20, 6 September 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Types Colonists Animals Mechanoids Prisoners Raiders Visitors

Template:Tocright


Wild animals occasionally spawn on the map according to the biome. These wild animals will wander and graze on vegetation. Animals are an important source of food by the meat they provide once hunted and butchered.

Growing food outdoors can sometimes attract animals inside your base perimeter.

Sometimes an animal may be driven mad by a psychic wave and attack any humans not behind closed doors. Certain species of animals will become maddened into a manhunter state and retaliate if injured by a colonist. Unless otherwise neutralized, a maddened animal will eventually return to a normal mood.


Taming

Any wild animal can be tamed by an animal handler with sufficient Animal skill and available food. Tamed animals may be bred, trained, traded, slaughtered, or farmed.

Tame.png

Wild animals may be tamed using the Tame button. An animal marked in this way will be tamed by an animal handler. The chance to tame an animal depends on the animal's wildness and the handler's animal skill. Tamed animals will remain in or near the colony or they may be assigned to animal areas to contain them. Setting animal areas is usually necessary to restrict them from eating food not intended for them.


Slaughter.png

Tamed animals may be slaughtered using the Slaughter button. An animal marked in this way will be slaughtered by an animal handler. The handler needs not be equipped with a weapon.


Naming

The game names certain animals when tamed. Other animals have a chance to be named when they nuzzle a colonist. Names are always generated by the game and cannot be changed by the player.

Breeding

Only tamed animals may breed.

Training

Tamed animals may be trained depending on their trainable intelligence. Access training

Obedience: (Training intelligence required: Simple) - An animal trained in obedience follows its master and will attack nearby aggressors. An animal's master is listed on the Training tab and on the Animals menu. The assigned master can be changed to another colonist with sufficient animal skill for that animal. Multiple animals may be assigned to a single master.

Release: (Training intelligence required: Intermediate) - Text here

Rescue: (Training intelligence required: Advanced) - Text here

Haul: (Training intelligence required: Advanced) - Text here

Needs

Animals require food and sleep and will fulfill their needs on their own.

Food: Animals will eat any available food according to their diet. Herbivorous animals of the colony can be left to eat grass on their own.

Rest: Animals will sleep as needed. Tamed animals will sleep in animal sleeping spots, animal sleeping boxes, or animal beds. A tamed animal will not sleep as long as its master is drafted.

Products

Animals may be butchered for leather and meat. Certain animals once tamed produce milk, wool, or eggs.

Milk.png

Milk


Wool.png

Wool


Eggs.png

Eggs


Leather


Meat


Trade

Tamed animals may be sold to traders. Animals purchased from traders will be already tamed.

Health

Life Stages

Animals List

Animal Type Wildness Diet Hunger Rate Move Speed Damage Average[1] Meat Yield Leather Yield Life Expectancy Min. Handling Skill Obedience Release Rescue Haul
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Animal Products

Animal Milk Amount Milking Interval Daily Milk Average Wool Amount Shearing Interval Daily Wool Average Eggs Per Clutch Minimum Eggs Per Clutch Maximum Egg Laying Interval
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
  1. Some animals have more than one attack, so the damage listed is the average damage of those attacks. See individual animal pages for more information.