Difference between revisions of "Metabolism"

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*Stomach part efficiency: 50% importance, no allowed defect. No Max
 
*Stomach part efficiency: 50% importance, no allowed defect. No Max
 
**[[Bionic stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
**[[Bionic stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
**[[Detoxifier stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
 
**[[Reprocessor stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
**[[Reprocessor stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
**[[Nuclear stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
**[[Nuclear stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 +
**[[Sterilizing stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
* [[Liver]] part efficiency: 50% importance, no allowed defect. No Max
 
* [[Liver]] part efficiency: 50% importance, no allowed defect. No Max
  

Revision as of 14:21, 24 October 2022

Metabolism is a pawn capacity: How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.

It is lethal for humans and animals for Metabolism to be reduced to 0%.

At the time of writing, the maximum possible Metabolism capacity is 132.5% with a healthy pawn high on luciferium with any of the artificial stomachs installed.

Affected stats

NameTypeWeightMaxDescription
Rest Rate MultiplierStat0.3-A multiplier on how quickly a creature rests while sleeping.

Factors

The following factors affect Metabolism.

  • Stomach part efficiency: 50% importance, no allowed defect. No Max
  • Liver part efficiency: 50% importance, no allowed defect. No Max

Offsets

The following offsets affect Metabolism.