Difference between revisions of "Metabolism"

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{{Move|destination=Digestion|reason=Renamed, but needs to change EVERY MENTION OF IT ACROSS THE WIKI  at the same time as the move (Also add which version it changed in, and verify specific name in game)}}
 
{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How well a creature's body converts food reserves into energy to sustain life. Other than killing the character if it reaches 0%, it also influences the rest rate multiplier at 30% weight.
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| description = How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.
 
}}
 
}}
  
It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to zero.  
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It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to 0%. Despite its name and description, Metabolism has no effect on [[hunger]] rate.
  
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{{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible Metabolism capacity is [[Effective Maximum::1.325|132.5%]] with a healthy pawn high on [[luciferium]] with any of the artificial stomachs installed.
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== Affected stats ==
 
{{#ask: [[Metabolism Importance::+]]
 
{{#ask: [[Metabolism Importance::+]]
 
| ?Health Type = Type
 
| ?Health Type = Type
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| limit  = 100
 
| limit  = 100
 
| mainlabel = Name
 
| mainlabel = Name
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| headers = plain
 
| sort = Metabolism Importance
 
| sort = Metabolism Importance
 
| order = desc
 
| order = desc
 
}}
 
}}
  
==Factors==
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== Factors ==
 
The following factors affect Metabolism.
 
The following factors affect Metabolism.
*Stomach part efficiency. 50% importance, no allowed defect. No Max
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*Stomach part efficiency: 50% importance, no allowed defect. No Max
**[[Bionic stomach]]. 125% part efficiency for +12.5% Metabolism.
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**[[Bionic stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
**[[Detoxifier stomach]]. 125% part efficiency for +12.5% Metabolism.
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**[[Reprocessor stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
**[[Reprocessor stomach]]. 125% part efficiency for +12.5% Metabolism.
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**[[Nuclear stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
**[[Nuclear stomach]]. 125% part efficiency for +12.5% Metabolism.
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**[[Sterilizing stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
* [[Liver]] part efficiency. 50% importance, no allowed defect. No Max
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* [[Liver]] part efficiency: 50% importance, no allowed defect. No Max
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== Offsets ==
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The following offsets affect Metabolism.
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* [[Luciferium]] high: {{+|20%}}
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{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Latest revision as of 11:54, 2 May 2024

Metabolism is a pawn capacity: How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.

It is lethal for humans and animals for Metabolism to be reduced to 0%. Despite its name and description, Metabolism has no effect on hunger rate.

At the time of writing, the maximum possible Metabolism capacity is 132.5% with a healthy pawn high on luciferium with any of the artificial stomachs installed.

Affected stats[edit]

NameTypeWeightMaxDescription
Rest Rate MultiplierStat0.3-A multiplier on how quickly a creature rests while sleeping.

Factors[edit]

The following factors affect Metabolism.

  • Stomach part efficiency: 50% importance, no allowed defect. No Max
  • Liver part efficiency: 50% importance, no allowed defect. No Max

Offsets[edit]

The following offsets affect Metabolism.