Difference between revisions of "Metabolism"
Jump to navigation
Jump to search
m |
|||
(13 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = How well a creature's body converts food reserves into energy to sustain life. | + | | description = How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight. |
}} | }} | ||
− | It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to | + | It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to 0%. Despite its name and description, Metabolism has no effect on [[hunger]] rate. |
+ | {{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible Metabolism capacity is [[Effective Maximum::1.325|132.5%]] with a healthy pawn high on [[luciferium]] with any of the artificial stomachs installed. | ||
+ | |||
+ | == Affected stats == | ||
{{#ask: [[Metabolism Importance::+]] | {{#ask: [[Metabolism Importance::+]] | ||
| ?Health Type = Type | | ?Health Type = Type | ||
Line 15: | Line 18: | ||
| limit = 100 | | limit = 100 | ||
| mainlabel = Name | | mainlabel = Name | ||
+ | | headers = plain | ||
| sort = Metabolism Importance | | sort = Metabolism Importance | ||
| order = desc | | order = desc | ||
}} | }} | ||
− | ==Factors== | + | == Factors == |
The following factors affect Metabolism. | The following factors affect Metabolism. | ||
− | *Stomach part efficiency. 50% importance, no allowed defect. No Max | + | *Stomach part efficiency: 50% importance, no allowed defect. No Max |
+ | **[[Bionic stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism. | ||
+ | **[[Reprocessor stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism. | ||
+ | **[[Nuclear stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism. | ||
+ | **[[Sterilizing stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism. | ||
+ | * [[Liver]] part efficiency: 50% importance, no allowed defect. No Max | ||
+ | |||
+ | == Offsets == | ||
+ | The following offsets affect Metabolism. | ||
+ | * [[Luciferium]] high: {{+|20%}} | ||
+ | |||
+ | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 07:57, 23 March 2023
Metabolism is a pawn capacity: How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.
It is lethal for humans and animals for Metabolism to be reduced to 0%. Despite its name and description, Metabolism has no effect on hunger rate.
At the time of writing, the maximum possible Metabolism capacity is 132.5% with a healthy pawn high on luciferium with any of the artificial stomachs installed.
Affected stats
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Factors
The following factors affect Metabolism.
- Stomach part efficiency: 50% importance, no allowed defect. No Max
- Bionic stomach: 125% part efficiency for +12.5% Metabolism.
- Reprocessor stomach: 125% part efficiency for +12.5% Metabolism.
- Nuclear stomach: 125% part efficiency for +12.5% Metabolism.
- Sterilizing stomach: 125% part efficiency for +12.5% Metabolism.
- Liver part efficiency: 50% importance, no allowed defect. No Max
Offsets
The following offsets affect Metabolism.
- Luciferium high: +20%