Difference between revisions of "Metabolism"

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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How well a creature's body converts food reserves into energy to sustain life. Other than killing the character if it reaches 0%, it also influences the rest rate multiplier at 30% weight.
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| description = How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.
 
}}
 
}}
  
It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to zero.  
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It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to 0%. Despite its name and description, Metabolism has no effect on [[hunger]] rate.
  
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{{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible Metabolism capacity is [[Effective Maximum::1.325|132.5%]] with a healthy pawn high on [[luciferium]] with any of the artificial stomachs installed.
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== Affected stats ==
 
{{#ask: [[Metabolism Importance::+]]
 
{{#ask: [[Metabolism Importance::+]]
 
| ?Health Type = Type
 
| ?Health Type = Type
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| limit  = 100
 
| limit  = 100
 
| mainlabel = Name
 
| mainlabel = Name
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| headers = plain
 
| sort = Metabolism Importance
 
| sort = Metabolism Importance
 
| order = desc
 
| order = desc
 
}}
 
}}
  
==Factors==
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== Factors ==
 
The following factors affect Metabolism.
 
The following factors affect Metabolism.
*Stomach part efficiency. 50% importance, no allowed defect. No Max
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*Stomach part efficiency: 50% importance, no allowed defect. No Max
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**[[Bionic stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
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**[[Reprocessor stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
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**[[Nuclear stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
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**[[Sterilizing stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
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* [[Liver]] part efficiency: 50% importance, no allowed defect. No Max
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== Offsets ==
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The following offsets affect Metabolism.
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* [[Luciferium]] high: {{+|20%}}
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{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 07:57, 23 March 2023

Metabolism is a pawn capacity: How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.

It is lethal for humans and animals for Metabolism to be reduced to 0%. Despite its name and description, Metabolism has no effect on hunger rate.

At the time of writing, the maximum possible Metabolism capacity is 132.5% with a healthy pawn high on luciferium with any of the artificial stomachs installed.

Affected stats

NameTypeWeightMaxDescription
Rest Rate MultiplierStat0.3-A multiplier on how quickly a creature rests while sleeping.

Factors

The following factors affect Metabolism.

  • Stomach part efficiency: 50% importance, no allowed defect. No Max
  • Liver part efficiency: 50% importance, no allowed defect. No Max

Offsets

The following offsets affect Metabolism.