Difference between revisions of "Healing enhancer"

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m (Checked Hediffs_BodyParts_Bionic_Empire.xml, and it mentions the healing enhancer increases natural healing factor by 1.5. If anyone more knowledgeable could double check this, that be wonderful.)
m (Add Herbal to medicine quality)
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===Installation===
 
===Installation===
 
{{stub|section=1}}
 
{{stub|section=1}}
Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
+
Installing the part requires {{ticks|2500}} of work, 2x medicine of Herbal quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
+
Removing the part requires {{ticks|2500}} of work, 1x medicine of Herbal quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.

Revision as of 00:27, 23 August 2022

Healing enhancer

Healing enhancer

Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Healing factorsTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Healing Enhancer gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.

Acquisition

Healing enhancers can be crafted at a Fabrication bench once the Healing factors research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

A healing enhancer itself can be found installed in characters from Ancient shrine, and can be harvested from them without incurring a mood penalty

Summary

Summary stuff goes here

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of Herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of Herbal quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal injuries faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a hospital bed, even major combat wounds will take people out of action for a much shorter time.

It Increases their "Natural Healing Factor" by x1.5.