Difference between revisions of "Flesh whip"

From RimWorld Wiki
Jump to navigation Jump to search
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Stub}}
 
 
{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
 
| name = Flesh whip
 
| name = Flesh whip
Line 8: Line 7:
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 +
| meleeattack1dmg = 20.5
 +
| meleeattack1type = cut
 +
| meleeattack1part = blade
 +
| meleeattack1cool = 2
 +
| meleeattack1ap = 60
 +
| body part = Shoulder
 +
| MeleeWeaponAverageDPS = 10.25
 +
| MeleeWeaponAverageAP = 60
 +
| mode = Melee
 
}}
 
}}
 
A '''flesh whip''' is an [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm and acting as a [[body part weapon]].
 
A '''flesh whip''' is an [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm and acting as a [[body part weapon]].
Line 16: Line 24:
  
 
== Summary ==  
 
== Summary ==  
{{Stub|section=1|reason-Body aprt section}}
+
{{Stub|section=1|reason=Needs a proper body part section like other similar pages. BUllet point list is just to ensure info is retained in the meantime.}}
 +
* 100% part efficiency
 +
* Replaces the entire arm.
 +
* {{--|1}} [[Beauty (Pawn)|Beauty]]
 +
* {{Thought|desc=It never stops squirming. I hate it.|label=Flesh whip|value=-6|stack=2}}, disabled by the [[Body modder]] trait and the [[inhumanized]] condition.
  
 
=== Combat ===
 
=== Combat ===
NOTE: THIS SECTION RELIES ON THE INFOBOX TO BE COMPLETE, AND WILL BE INOPERABLE UNTIL IT IS UPDATED.
 
 
 
A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] attack. When social fighting, colonists will not use the flesh whip to attack their opponent.{{Check Tag|Verify}}
 
A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] attack. When social fighting, colonists will not use the flesh whip to attack their opponent.{{Check Tag|Verify}}
 
<div><li style="display: inline-table;">  
 
<div><li style="display: inline-table;">  
Line 47: Line 57:
  
 
Removing the part requires ???? <!--{{Ticks|2000}}--> of work, ??x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] skill of ????. <!--and has no [[Skills#Medical|Medical skill]] requirements.-->
 
Removing the part requires ???? <!--{{Ticks|2000}}--> of work, ??x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] skill of ????. <!--and has no [[Skills#Medical|Medical skill]] requirements.-->
 
  
 
== Analysis ==
 
== Analysis ==
 +
{{Stub|section=1|reason=General, also ghouls specifically}}
 
The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch.
 
The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch.
  

Latest revision as of 07:44, 4 May 2024

Flesh whip

Flesh whip

A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.

Base Stats

Type
Medical ItemsBody Parts

Melee Combat

Mode
Melee
Melee Attack 1
Blade
20.5 dmg (Cut)
60% AP
2 seconds cooldown
Body Part
Shoulder
Melee Average DPS
10.25
Melee Average AP
60%

A flesh whip is an body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm and acting as a body part weapon.

Acquisition[edit]

Twisted obelisk

Summary[edit]

Combat[edit]

A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful Cut attack. When social fighting, colonists will not use the flesh whip to attack their opponent.[Verify]

  • Name Damage DPS AP Damage Type
    Heart Human Fist 8.2 4.1 12% Blunt
    Flesh whip Flesh whip 20.5 10.25 60% Cut
  • Removal[edit]

    Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.

    Removing the part requires ???? of work, ??x medicine of herbal quality or better, and a Medical skill skill of ????.

    Analysis[edit]

    The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch.

    Version history[edit]