Difference between revisions of "Talking"

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Revision as of 13:12, 17 November 2021

Talking is a pawn capacity: A character's capacity of speech. Directly affected by consciousness.


Talking, also called Communication on mechanoids, is a factor of all social stats including Diplomatic Gift Impact, Recruit Prisoner Chance, Social Chat Impact, and Trade Price Improvement. Talking capacity is reduced by a damaged or missing jaw. Dementia also impairs talking.

NameTypeWeightMaxDescription
Conversion PowerStat0.91How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.
Negotiation AbilityStat0.91How effective this person is as a negotiator. This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.
Social ImpactStat0.91A multiplier on how much other people are affected by this person's social interactions.
Tame Animal ChanceStat0.91The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals.
Trade Price ImprovementStat0.91When this person acts as a trade negotiator, buy and sell prices are improved by this percentage.
Train Animal ChanceStat0.71The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.

Factors

The following factors affect Talking.

  • Consciousness: 100% importance, no allowed defect. No Max
  • Jaw part efficiency. 100% importance, no allowed defect. No Max
  • Tongue part efficiency. 100% importance, no allowed defect. No Max