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  • ...The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with A [[Work#Cook|cook's]] cooking skill determines their chance to contaminate the meal and cause
    3 KB (331 words) - 11:20, 11 August 2022
  • | <div><small>[[Work#Cook|Cooks]]</small></div> | <div><small>[[Work#Cook|Cooks]]</small></div>
    6 KB (738 words) - 09:23, 29 April 2024
  • {{Info|The '''brewery''' is a [[production]] bench used by [[Work#Cook|cooks]] to produce [[wort]], a precursor to [[beer]].}} ...o creating [[beer]]. After harvesting [[hops]], pawns with the [[Work#Cook|Cook]] work type enabled will take 25 hops to the brewery and make 5 [[wort]]. W
    2 KB (344 words) - 21:10, 10 January 2024
  • {{Info|A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as ...has a chance to contaminate it and cause [[food poisoning]]. The lower the cook's cooking skill, and the dirtier it is, the more likely someone will get fo
    3 KB (498 words) - 14:20, 16 January 2024
  • ...aw ingredients into food which is more enjoyable and/or nutritious. If the cook is decently skilled (4 or better), it can also reduce the chance of [[food
    2 KB (261 words) - 08:13, 22 October 2023
  • The '''butcher spot''' is a [[Production]] site used by [[Work#Cook|cooks]] to butcher [[animals]] and [[human]]s into [[meat]] and [[leather]] ...requires {{Ticks|450}} of work, modified by the [[butchery speed]] of the cook and up to two nearby [[tool cabinet]]s, and yielding a return in meat and l
    3 KB (493 words) - 17:47, 6 August 2023
  • ...by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player woul * [[Version/0.2.363|0.2.363]] - added as "cook stove"
    3 KB (386 words) - 14:19, 16 January 2024
  • Baby food can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2} ...re]]s have a {{Bad|x50%}} work speed multiplier; it takes twice as long to cook baby food at a campfire.
    4 KB (533 words) - 12:58, 20 January 2024
  • Twisted meat is produced when a [[Skills#Cooking|cook]] butchers any [[entities|entity]] at a [[butcher table]] or [[butcher spot ...en when cooked or made into [[nutrient paste]]. By default, cooks will not cook with twisted meat, but you can make them do so by allowing twisted meat in
    3 KB (497 words) - 00:47, 9 May 2024
  • ...richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nos ...may not provide any benefit at all to a particularly skilled, or augmented cook.
    5 KB (773 words) - 11:55, 21 April 2024
  • '''Human meat''' is [[meat]] obtained when a [[Work#Cook|cook]] butchers [[human]]s. Human meat is obtained when a [[Work#Cook|cook]] butchers [[human]]s. Humans have a base [[Meat Amount|Meat Yield]] of 140
    5 KB (823 words) - 04:13, 24 March 2024
  • ...requires {{Ticks|450}} of work, modified by the [[butchery speed]] of the cook and up to two nearby [[tool cabinet]]s. * The [[butchery efficiency]] of the cook
    4 KB (601 words) - 12:46, 24 January 2024
  • Kibble can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility ...a nutrition/work calculation with hard numbers: total work and split into Cook work and planter work; and nutrition/day/tile}}
    5 KB (834 words) - 21:37, 12 January 2024
  • Insect meat is produced when a [[Skills#Cooking|cook]] butchers any [[insectoid]] at a [[butcher table]] or [[butcher spot]]. Th ...[[lavish meal]]s, [[pemmican]] and [[kibble]]. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in co
    6 KB (937 words) - 21:20, 12 January 2024
  • {{Info|'''Wort''' is produced at a [[brewery]] by [[Work#Cook|cooks]]. It is the initial step to making [[beer]] - fermenting wort in a [ Wort can be crafted by [[Work#Cook|cooks]] at a [[{{P|Production Facility 1}}]], which requires the [[Research
    3 KB (502 words) - 14:26, 2 May 2024
  • ...single harvest yields 8 crops at 100% growth. They are processed by [[Work#Cook|cooks]] in bundles of 25 at a [[brewery]] to produce a batch of 5 [[wort]].
    1 KB (191 words) - 15:07, 7 January 2024
  • Vegetarian fine meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility Functionally identical [[fine meal]]s can be [[Work#Cook|cooked]] at a [[{{Q|Fine meal|Production Facility 1}}]] or [[{{Q|Fine meal|
    7 KB (987 words) - 03:45, 27 April 2024
  • Simple meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2} ...rk to create. Paste becomes relatively better if you do not have a skilled cook, or are limited on food.
    4 KB (653 words) - 21:33, 24 March 2024
  • ...o|'''Birdskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers most types of [[bird]]s at a [[butcher table]].}}
    2 KB (265 words) - 15:03, 7 January 2024
  • Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2} ...re]]s have a {{Bad|x50%}} work speed multiplier; it takes twice as long to cook pemmican at a campfire.
    8 KB (1,233 words) - 17:25, 16 February 2024
  • ...'Lightleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of small animals at a [[butcher table]].}}
    2 KB (282 words) - 15:08, 7 January 2024
  • ...phant leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[elephant]] at a [[butcher table]].}}
    2 KB (301 words) - 15:05, 7 January 2024
  • .... This avoids [[food poisoning]] entirely and can save a lot of time off a cook's hands. Nutrient paste is a poor choice for [[caravan]]s, given how quickl
    6 KB (835 words) - 15:09, 7 January 2024
  • ...fo|'''Pigskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[pig]] or a [[wild boar]] at a [[butcher table]].}}
    2 KB (319 words) - 19:57, 3 May 2024
  • | I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || -7 || 1 || 1 || N/A
    3 KB (436 words) - 23:44, 3 December 2023
  • ...ceros leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[rhinoceros]] at a [[butcher table]].}}
    2 KB (331 words) - 15:12, 7 January 2024
  • ...into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food pois
    2 KB (328 words) - 15:10, 7 January 2024
  • Fine meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility ...s wasted. Even if the meat : vegetable ratio is unbalanced, you can always cook fine meals until you run out of either ingredient (then switching to simple
    6 KB (853 words) - 21:40, 12 January 2024
  • ...into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food pois
    3 KB (362 words) - 15:04, 7 January 2024
  • ...o|'''Bearskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[grizzly bear]] or [[polar bear]] at a [[butcher table]].}}
    2 KB (341 words) - 15:03, 7 January 2024
  • ...into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. When used in food recipes that requ ...}} to remove the risk of food poisoning, but it is still more efficient to cook. In addition, the only [[xenotype]] that spawns with strong stomach, the [[
    6 KB (895 words) - 15:03, 7 January 2024
  • ...into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food pois
    2 KB (368 words) - 15:12, 7 January 2024
  • ...eathers''' are a category of [[material]] obtained when a [[Skills#Cooking|cook]] butchers an [[animal]] at a [[butcher table]] or [[Butcher spot|spot]]. T
    3 KB (444 words) - 13:45, 7 December 2022
  • ...''Dog leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dog]] such as [[husky|huskies]], [[labrador retriever|labrad
    3 KB (373 words) - 15:05, 7 January 2024
  • ...hinchilla fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[chinchilla]] at a [[butcher table]].}}
    3 KB (392 words) - 15:02, 7 January 2024
  • ...'''Heavy fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[megasloth]] at a [[butcher table]].}}
    3 KB (400 words) - 15:07, 7 January 2024
  • ...ack before resuming hunting. These corpses can then be butchered by [[Work#Cook|cooks]] to yield [[meat]] and [[leather]], with type and quantity of both d
    3 KB (439 words) - 06:29, 27 January 2024
  • ...'Panthera fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a big cat such as a [[cougar]], [[lynx]], or [[panther]] at a [[
    3 KB (390 words) - 15:10, 7 January 2024
  • ! Royal Cook <br/> (Cook)
    11 KB (1,329 words) - 11:20, 31 March 2021
  • ...fo|'''Bluefur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[muffalo]] at a [[butcher table]].}}
    3 KB (394 words) - 15:03, 7 January 2024
  • ...|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}}
    3 KB (389 words) - 02:13, 6 February 2024
  • ...Preventative installation of a few bionic stomachs, especially in the main cook, is one possible strategy to help prevent future outbreaks of Gut Worms fro
    3 KB (438 words) - 12:28, 9 February 2024
  • ! Military Cook <br/> (Army Cook)
    12 KB (1,508 words) - 11:36, 31 March 2021
  • ...o|'''Wolfskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[timber wolf]], [[arctic wolf]], or [[warg]] at a [[butcher t
    3 KB (401 words) - 15:15, 7 January 2024
  • ...into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food pois
    3 KB (457 words) - 15:02, 7 January 2024
  • {{Info|'''Foxfur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[arctic fox|arctic]], [[fennec fox|fennec]], or [[red fox]]
    3 KB (461 words) - 15:06, 7 January 2024
  • ...tell your colonists what to create at a recipe station. e.g. What meals to cook, what to butcher, etc. * Created '''[[Electric stove|cook stove]]''' and three [[meal]] types to cook. Advanced meal types require multiple ingredients but have better psycholog
    9 KB (1,374 words) - 15:53, 3 December 2022
  • ...uinea pig fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[Guinea pig]] at a [[butcher table]].}}
    3 KB (488 words) - 15:06, 7 January 2024
  • ...'''Thrumbofur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[thrumbo]]. It is one of the best clothing materials in the g
    4 KB (524 words) - 15:14, 7 January 2024
  • ...'Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher tabl
    3 KB (468 words) - 15:10, 7 January 2024
  • ...'''Lizardskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a reptile such as a [[cobra]], [[tortoise]], or [[iguana]] at a
    3 KB (498 words) - 15:09, 7 January 2024
  • ...into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food pois ...hed structure. Set the temperature on the heater to heatstroke* levels and cook 'em. Depending on the temperature achieved*, the insects will die a few hou
    7 KB (1,164 words) - 22:29, 9 January 2024
  • ...er]] added by the [[Anomaly DLC]] that is produced when a [[Skills#Cooking|cook]] butchers one of a variety of [[entities]] at a [[butcher table]].}}
    4 KB (496 words) - 13:41, 8 May 2024
  • File:Important stockpile.jpg|thumb|'''A small Important stockpile keeps the cook supplied with meal ingredients.'''
    4 KB (681 words) - 04:16, 7 January 2024
  • ...uses. They can heat rooms in cold [[biome|climates]], they can be used to cook food, and they produce light, all before you have access to [[Research#Elec * [[Fueled stove]]s cook x2 faster than a campfire, allow access to [[fine meal]]s and [[lavish meal
    8 KB (1,165 words) - 12:00, 5 April 2024
  • Carnivore lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility
    4 KB (532 words) - 20:32, 11 May 2024
  • Vegetarian lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility
    4 KB (512 words) - 18:51, 27 April 2024
  • * The [[butchery efficiency]] of the cook butchering, or [[Mechanoid Shredding Efficiency]] of the shredder ...requires {{ticks|450}} of work, modified by the [[butchery speed]] of the cook and up to two nearby [[tool cabinet]]s. Shredding mechanoids requires {{tic
    9 KB (1,349 words) - 07:42, 18 February 2024
  • Colonists will deliver food as both [[Work#Haul|Hauling]] and [[Work#Cook|Cooking]] tasks. Make sure to set the Priority of the hoppers to be higher ...There's no risk of [[food poisoning]], and it can save a lot of time off a cook's hands - cooking is often a full time job in large colonies. Overall, a nu
    14 KB (2,281 words) - 23:14, 10 January 2024
  • ...with most other haul tasks, hauling to a food hopper is considered both a "Cook" and a "Hauling" work job. Otherwise, it works like any other stockpile zon
    4 KB (651 words) - 10:58, 11 January 2024
  • Carnivore fine meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility
    4 KB (570 words) - 21:40, 12 January 2024
  • | ''Brewer, Butcher, Cook, Constructor ''and'' Deconstructor, Miner, Grower, Harvester, Plant Cutter, |- id="Cook"
    17 KB (2,459 words) - 16:00, 15 April 2024
  • ...into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food pois
    4 KB (619 words) - 15:12, 7 January 2024
  • ...uman leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[human]] or [[gorehulk]]{{AnomalyIcon}} at a [[butcher table]
    4 KB (563 words) - 02:48, 29 April 2024
  • You can cook food into [[meal]]s at an [[electric stove]], [[fueled stove]] or [[campfir ...poisoning comes from other sources, such as a messy kitchen, an unskilled cook, or eating raw food.
    9 KB (1,480 words) - 11:14, 12 December 2023
  • Lavish meals meals can be [[Work#Cook|cooked]] at a [[{{lc:{{P|Production Facility 1}}}}]] or [[{{lc:{{P|Producti
    4 KB (594 words) - 21:40, 12 January 2024
  • ...into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen, with no additional malus when compa
    5 KB (701 words) - 15:14, 7 January 2024
  • ...eed!!Smooth<br>Speed!!Sculpt<br>Speed!!Stonecut<br>Speed!!Tailor<br>Speed!!Cook<br>Speed!!Food<br>Poison<br>Chance!!Brew<br>Speed!!Butcher<br>Flesh<br>Spee ...eed!!Smooth<br>Speed!!Sculpt<br>Speed!!Stonecut<br>Speed!!Tailor<br>Speed!!Cook<br>Speed!!Food<br>Poison<br>Chance!!Brew<br>Speed!!Butcher<br>Flesh<br>Spee
    79 KB (7,637 words) - 22:22, 15 February 2023
  • ...ter option. Baby food is twice as nutrious as raw milk, and when made by a cook, reduces the chance of [[food poisoning]].
    5 KB (768 words) - 15:09, 7 January 2024
  • ...travel or emergency rations, once a colony has both the required stove and cook.
    6 KB (784 words) - 21:41, 12 January 2024
  • ...doctors and foodborne pathogens.<br>As a result, [PAWN_pronoun] learned to cook and care for [PAWN_objective]self, but many of [PAWN_possessive] fears dog
    8 KB (1,047 words) - 11:29, 31 March 2021
  • ...others were out hunting and foraging, [PAWN_nameDef] would stay at home to cook and take care of the young and sick.
    11 KB (1,341 words) - 13:10, 26 December 2023
  • ...te}} round 2}}; a female cow can sustain itself on its own milk so long as cook can constantly produce it meals.
    6 KB (901 words) - 22:55, 18 December 2023
  • ...are multiplied by [[Butchery Efficiency]]. So if you don't have a skilled cook, eggs may be better for nutrition. Also, eggs are vegetarian.
    6 KB (906 words) - 18:30, 27 April 2024
  • ...Crafting]], [[Work#Tailor|Tailoring]], [[Work#Smith|Smithing]], and [[Work#Cook|Cooking]]. They have an effective skill of 10 (in all skills), but a [[Glob
    6 KB (886 words) - 17:11, 25 February 2024
  • ...are multiplied by [[Butchery Efficiency]]. So if you don't have a skilled cook, eggs may be better for nutrition. Also, eggs are vegetarian.
    7 KB (949 words) - 22:52, 18 December 2023
  • # Turn 25 hops into 5 [[wort]] at a [[brewery]]. This is a [[Work#Cook|Cooking task]], and its [[Drug Cooking Speed|speed]] dependent on cooking s ...it takes longer to load. Therefore, smokeleaf can be better with a better cook, and beer better with a better planter. Beer brewing requires research, tho
    28 KB (3,497 words) - 10:32, 30 April 2024
  • ...technology, and more. Teach them lessons and they’ll learn how to survive, cook, make friends, create art, build, craft, hunt, and fight. Watch as they gro
    7 KB (1,003 words) - 04:15, 7 January 2024
  • ...used all the time, remember that a full-time Planter can't be a full-time Cook. In this type of situation, you don't need to abandon the colonist good at **Doctor, Warden, Cook, Construct, and Grow should be set to priority 1 on the colonist with the h
    37 KB (6,325 words) - 15:27, 8 February 2024
  • ...n stockpile of a certain kind of item. No more repeatedly ordering them to cook 4 meals every day. Just set it to “make until you have 10 meals” and it ...ils, they first try to fill it, even without being assigned as a hauler or cook.
    14 KB (2,354 words) - 02:51, 7 November 2023
  • *- Bulk Meals (Adds new recipes to the cook stove, allowing you to cook meals in bulk. Seriously modified.) by Igabod
    15 KB (2,380 words) - 07:41, 13 September 2020
  • ...skills. An artist or researcher can live with a small movement penalty, a cook can get by with damage to their hearing, a trader is still effective with r ...r animals have haygrass or kibble means you can save more edible plants to cook meals and pemmican for your colonists.
    38 KB (6,562 words) - 01:51, 22 April 2024
  • | 320 ticks (Cook){{Ref label|Beer|2}} | 1012.5 ticks (Cook)
    32 KB (4,737 words) - 13:53, 14 October 2023
  • ...reduces the chance for [[food poisoning]] (so long as you have a competent cook), and increases the nutrition you get for the same amount of food. ...or even potatoes, and they aren't as stable as rice. Since you'll want to cook food into meals to avoid [[food poisoning]] anyways, berries aren't a great
    66 KB (11,227 words) - 07:57, 4 May 2024
  • ...cent to your shelter, this way the heat leaks through the wall but doesn't cook your survivors. If you are not getting enough heat transferred through the
    9 KB (1,523 words) - 18:24, 6 September 2023
  • ...that untrained workers can be a liability. For example, a poorly trained cook will cause [[Ailments#Food_poisoning|food poisoning]] more frequently, and ...ting condition that should be avoided, so it is not optimal to train a new cook by letting them prepare meals that you intend to consume (trading them, on
    37 KB (6,042 words) - 05:56, 4 May 2024
  • ...1}} [[tick]]s to sow a psychoid plant, {{#expr:400/.52 round 1}} ticks to cook the tea, and 210 ticks to drink it, for a total of {{#expr:370/.77 + 400/.5
    10 KB (1,438 words) - 10:33, 30 April 2024
  • ...1) || 4 || Cleaning, Haul, '''Plant cut''', '''Grow''', '''Mining''' || '' Cook, Construct, Smith, Handle, Tailor, Craft, Doctor, Warden, Hunt, Art, Resear | 14 (45) || 5 || Cleaning, Haul, Plant cut, Grow, Mining, '''Cook''', '''Construct''', '''Smith''', '''Handle''', '''Tailor''', '''Craft''' |
    35 KB (5,336 words) - 16:59, 23 April 2024
  • * The Brazier (30 Granite blocks) can be used to cook:
    11 KB (1,574 words) - 07:37, 15 February 2024
  • So we have a building that let's your colonists cook slag into metal using a recipe called "SmeltSlagDebris". Only one problem,
    18 KB (2,689 words) - 10:11, 21 August 2022
  • ...ake more work to plant and harvest, while smokeleaf will take more time to cook.
    14 KB (1,871 words) - 10:34, 30 April 2024
  • ! Space station cook<br/>(Cook) ...f understaffed. For this reason, [PAWN_nameDef] was forced to learn how to cook in order to keep the crew alive. While [PAWN_pronoun] appreciated this lear
    57 KB (7,645 words) - 05:08, 19 November 2023
  • ...prevent food from rotting. You can even build deadly temperature traps to cook enemies alive.
    11 KB (1,682 words) - 22:00, 7 September 2021
  • The cooking skill affects how long it takes to cook [[meals]] and butcher dead creatures, as well as the [[Food Poison Chance]] A Cooking skill of {{Q|Lavish meal|Skill 1 Level}} is required to be able to cook every item, a skill of 9 achieves the minimum [[Food Poison Chance]], and a
    28 KB (3,926 words) - 07:47, 12 April 2024
  • ..., select the table and open the Bills tab. Here, you can say what meals to cook, what things to craft, what creatures to butcher.
    14 KB (2,314 words) - 14:28, 6 October 2022
  • ...Currently, all it does it refill food hoppers. In future it will actually cook stuff. However, we added it now because sometimes you want filling the hopp
    13 KB (2,099 words) - 15:47, 3 December 2022
  • ! Army cook<br/>(Cook) ...at deal about sewing. Unfortunately this came at the cost of being able to cook anything more complex than an instant meal.
    76 KB (10,252 words) - 18:35, 15 September 2022
  • <effectWorking>Cook</effectWorking>
    27 KB (3,800 words) - 09:52, 2 April 2024
  • ** To efficiently Butcher and Cook the Subjects you'll also need a Pawn with a cooking skill of at least 10 an
    17 KB (2,675 words) - 22:36, 9 January 2024
  • ...side the freezer, as butchering is a short, intermittent activity for your cook, so the work speed penalty is not very impactful. Other workstations, such The kitchen is where your colonists cook raw food into [[meals]] to improve colony life. The kitchen should be clean
    59 KB (9,977 words) - 02:46, 20 November 2023
  • ...vegetables are the best options. Meat is more expensive but it's better to cook that than buy fancy meals.
    20 KB (3,406 words) - 09:31, 30 April 2024
  • ...'ll get will vary based on corpse damage and Cooking skill. If a skill 10+ Cook butchers 49 randomly damaged corpses in Strive to Survive, you'd result in.
    21 KB (3,277 words) - 21:25, 6 May 2024
  • ...eat obtained depends on the animal, and the [[Butchery Efficiency]] of the cook. In general, better cooks can make more out of each dead animal.
    25 KB (4,015 words) - 01:01, 28 December 2023
  • ...[PAWN_pronoun] found he had quite the green thumb. Instead of learning to cook the food he grew, he just grew more and more. ...der and keep quiet. Drew burnt his hand making breakfast once and swore to cook only when his life was in danger.
    72 KB (9,892 words) - 00:44, 17 January 2023
  • ...smokeleaf relies on Cooking skill, so can be better when you have a great Cook idle. Also, [[smokeleaf plant]]s give a higher yield per plant growth day,
    31 KB (4,561 words) - 09:20, 30 April 2024
  • ...it does not matter. Butchering is a short, intermittent activity for your cook, so the work speed penalty is not very impactful here. ...er is about to go bad during a solar flare, this will allow you to quickly cook some meals and extend the shelf life of the ingredients.
    55 KB (9,250 words) - 08:34, 9 January 2024
  • ...ires 32 berries or raw meat to survive, per day. Once you have the time to cook, 2 [[simple meal]]s - or 20 units of raw food - are also enough to satisfy
    32 KB (5,488 words) - 18:25, 22 April 2024
  • ...Room stats#Cleanliness|cleanliness of the room]] where it was prepared and cook's [[food poison chance]] stat.
    65 KB (8,419 words) - 08:47, 13 May 2024
  • ...Patient || Doctor || Bed Rest || Childcare || Basic || Warden || Handle || Cook || Hunt || Construct || Grow || Mine || Plant Cut || Smith || Tailor || Art
    33 KB (4,877 words) - 15:54, 7 May 2024
  • ...n an illegal urbworld laboratory. As a young child, she was taught only to cook, clean and serve her masters. For most of her childhood, she knew nothing e
    57 KB (7,869 words) - 20:16, 15 September 2022
  • ...at deal about sewing. Unfortunately this came at the cost of being able to cook anything more complex than an instant meal. ...ained and dangerous pirates. [PAWN_pronoun] henceforth always had chefs to cook for him.
    364 KB (47,645 words) - 06:35, 4 December 2023
  • ...meal]]s or [[lavish meal]]s. Lavish meals give {{+|12}} mood, and you can cook them before you start the reactor. Alternatively, you can have your colonis
    47 KB (7,552 words) - 00:58, 9 May 2024