Materials

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Materials are the most basic resources. They are used for structures, buildings, apparel, weapons and more.

Stuff

Materials are grouped in five stuff categories:

So called "stuffable" buildings and items (walls, armchairs, longswords, plate armor etc.) have stuff tags. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.

Comparison Table

The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.

  • Fabrics and leathers can't be used for weapons, doors and beds
  • Stone can't be used for apparel. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
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Material Stuff Category Market Value Beauty Factor Beauty Offset Work To Make Factor Work To Build Factor Max Hit Points Factor Flammability Factor Armor - Sharp Factor Armor - Blunt Factor Armor - Heat Factor Insulation - Cold (°C) Insulation - Heat (°C) Melee Blunt Damage Factor Melee Sharp Damage Factor Melee Cooldown Factor Door Opening Speed Factor Rest Effectiveness Factor