Difference between revisions of "Materials"

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(Added column "beauty offset")
(→‎Comparison Table: Made the table use STDT)
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* Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
 
* Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
  
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{| {{STDT|sortable c_03 align-center}}
 +
! Material
 +
! [[Property:Stuff Category|Stuff Category]]{{#vardefine:category|true}}
 +
! data-sort-type=number | [[Property:Market Value Base|Market Value]]{{#vardefine:value|true}}
 +
! data-sort-type=number | [[Property:Beauty Factor|Beauty Factor]]{{#vardefine:beauty|true}}
 +
! data-sort-type=number | [[Property:Beauty Offset|Beauty Offset]]{{#vardefine:beautyoffset|true}}
 +
! data-sort-type=number | [[Property:Work To Make Factor|Work To Make Factor]]{{#vardefine:worktomake|true}}
 +
! data-sort-type=number | [[Property:Work To Build Factor|Work To Build Factor]]{{#vardefine:worktobuild|true}}
 +
! data-sort-type=number | [[Property:Max Hit Points Factor|Max Hit Points Factor]]{{#vardefine:hp|true}}
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! data-sort-type=number | [[Property:Flammability Factor|Flammability Factor]]{{#vardefine:flammability|true}}
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! data-sort-type=number | [[Property:Armor - Sharp Factor|Armor - Sharp Factor]]{{#vardefine:armorsharp|true}}
 +
! data-sort-type=number | [[Property:Armor - Blunt Factor|Armor - Blunt Factor]]{{#vardefine:armorblunt|true}}
 +
! data-sort-type=number | [[Property:Armor - Heat Factor|Armor - Heat Factor]]{{#vardefine:armorheat|true}}
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! data-sort-type=number | [[Property:Insulation - Cold Factor|Insulation - Cold (°C)]]{{#vardefine:cold|true}}
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! data-sort-type=number | [[Property:Insulation - Heat Factor|Insulation - Heat (°C)]]{{#vardefine:heat|true}}
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! data-sort-type=number | [[Property:Melee Blunt Damage Factor|Melee Blunt Damage Factor]]{{#vardefine:meleeblunt|true}}
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! data-sort-type=number | [[Property:Melee Sharp Damage Factor|Melee Sharp Damage Factor]]{{#vardefine:meleesharp|true}}
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! data-sort-type=number | [[Property:Melee Cooldown Factor|Melee Cooldown Factor]]{{#vardefine:meleecooldown|true}}
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! data-sort-type=number | [[Property:Door Opening Speed Factor|Door Opening Speed Factor]]{{#vardefine:door|true}}
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! data-sort-type=number | [[Property:Rest Effectiveness Factor|Rest Effectiveness Factor]]{{#vardefine:rest|true}}
 +
|-
 
{{#ask: [[Category:Material]] [[Beauty Factor::+]]
 
{{#ask: [[Category:Material]] [[Beauty Factor::+]]
| ?Stuff Category
+
  | named args = yes
| ?Market Value Base = Market Value
+
  | ?Name = ?Name
| ?Beauty Factor
+
  | ?Stuff Category = ?Stuff Category
| ?Beauty Offset
+
  | ?Market Value Base = ?Market Value Base
| ?Work To Make Factor
+
  | ?Beauty Factor = ?Beauty Factor
| ?Work To Build Factor
+
  | ?Beauty Offset = ?Beauty Offset
| ?Max Hit Points Factor
+
  | ?Work To Make Factor = ?Work To Make Factor
| ?Flammability Factor
+
  | ?Work To Build Factor = ?Work To Build Factor
| ?Armor - Sharp Factor
+
  | ?Max Hit Points Factor = ?Max Hit Points Factor
| ?Armor - Blunt Factor
+
  | ?Flammability Factor = ?Flammability Factor
| ?Armor - Heat Factor
+
  | ?Armor - Sharp Factor = ?Armor - Sharp Factor
| ?Insulation - Cold Factor = Insulation - Cold (°C)
+
  | ?Armor - Blunt Factor = ?Armor - Blunt Factor
| ?Insulation - Heat Factor = Insulation - Heat (°C)
+
  | ?Armor - Heat Factor = ?Armor - Heat Factor
| ?Melee Blunt Damage Factor
+
  | ?Insulation - Cold Factor = ?Insulation - Cold Factor
| ?Melee Sharp Damage Factor
+
  | ?Insulation - Heat Factor = ?Insulation - Heat Factor
| ?Melee Cooldown Factor
+
  | ?Melee Blunt Damage Factor = ?Melee Blunt Damage Factor
| ?Door Opening Speed Factor
+
  | ?Melee Sharp Damage Factor = ?Melee Sharp Damage Factor
| ?Rest Effectiveness Factor
+
  | ?Melee Cooldown Factor = ?Melee Cooldown Factor
| limit = 100
+
  | ?Door Opening Speed Factor = ?Door Opening Speed Factor
| link = subject
+
  | ?Rest Effectiveness Factor = ?Rest Effectiveness Factor
| mainlabel = Material
+
  | format = template
| sort = Stuff Category, Name
+
  | template = Material Modifiers
 +
  | limit = 100
 +
  | sort = Stuff Category, Name
 
}}
 
}}
 +
|}
  
 
{{nav|materials|wide}}
 
{{nav|materials|wide}}
 
[[Category:Resources]]
 
[[Category:Resources]]

Revision as of 14:12, 1 November 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles


Materials are the most basic resources. They are used for structures, buildings, apparel, weapons and more.

Stuff

Materials are grouped in five stuff categories:

So called "stuffable" buildings and items (walls, armchairs, longswords, plate armor etc.) have stuff tags. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.

Comparison Table

The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.

  • Fabrics and leathers can't be used for weapons, doors and beds
  • Stone can't be used for apparel. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
Template:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material ModifiersTemplate:Material Modifiers
Material Stuff Category Market Value Beauty Factor Beauty Offset Work To Make Factor Work To Build Factor Max Hit Points Factor Flammability Factor Armor - Sharp Factor Armor - Blunt Factor Armor - Heat Factor Insulation - Cold (°C) Insulation - Heat (°C) Melee Blunt Damage Factor Melee Sharp Damage Factor Melee Cooldown Factor Door Opening Speed Factor Rest Effectiveness Factor