Difference between revisions of "Animal Gather Yield"

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{{Verified|1.3.3080}}{{Stat
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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}
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{{Verified|1.3.3080}}
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{{Stat
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
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| max value = 1
 
| description = The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.
 
| description = The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.
 
}}
 
}}
  
Animal Gather Yield is capped at 100%.  
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Animal Gather Yield is capped at 100%.
==Factors==  
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== Factors ==
 
* [[Skills#Animals|Animals]] [[Skill::Animals| ]]
 
* [[Skills#Animals|Animals]] [[Skill::Animals| ]]
 
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
=== Skill Table ===
 
{| {{STDT| c_03 text-center}}
 
! Animals Skill !! Chance
 
|-
 
| 0 || 60%
 
|-
 
| 1 || 70%
 
|-
 
| 2 || 75%
 
|-
 
| 3 || 80%
 
|-
 
| 4 || 85%
 
|-
 
| 5 || 90%
 
|-
 
| 6 || 95%
 
|-
 
| 7 || 97.5%
 
|-
 
| 8 || 100%
 
|-
 
| 9 || 100% ''(101%)''{{ref label|Over100|A}}
 
|-
 
| 10 || 100% ''(102%)''{{ref label|Over100|A}}
 
|-
 
| 11 || 100% ''(103%)''{{ref label|Over100|A}}
 
|-
 
| 12 || 100% ''(104%)''{{ref label|Over100|A}}
 
|-
 
| 13 || 100% ''(105%)''{{ref label|Over100|A}}
 
|-
 
| 14 || 100% ''(106%)''{{ref label|Over100|A}}
 
|-
 
| 15 || 100% ''(107%)''{{ref label|Over100|A}}
 
|-
 
| 16 || 100% ''(108%)''{{ref label|Over100|A}}
 
|-
 
| 17 || 100% ''(109%)''{{ref label|Over100|A}}
 
|-
 
| 18 || 100% ''(110%)''{{ref label|Over100|A}}
 
|-
 
| 19 || 100% ''(112%)''{{ref label|Over100|A}}
 
|-
 
| 20 || 100% ''(113%)''{{ref label|Over100|A}}
 
|}
 
:{{note label|Over100|A}} Animal Gather Yield is capped at 100%, but the value added by increased animals skill continues to improve. This only becomes relevant when the pawn has impaired Sight or Manipulation as higher skill can make up the difference. 
 
== Version History ==
 
Was at some point renamed from Animal Product Yield
 
  
{{nav|stats|wide}}
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{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
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== Version history ==
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* [[Version/0.17.1546|0.17.1546]] - Added as '''Animal Product Yield'''
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* ? - Renamed to '''Animal Gather Yield'''
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{{Nav|stats|wide}}

Latest revision as of 15:38, 22 November 2023

Animal Gather Yield is a stat: The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product. Its maximum allowed value is 100%.

Animal Gather Yield is capped at 100%.

Factors[edit]

Animals Skill Level Animal Gather Yield
100% Manipulation 125% Manipulation 150% Manipulation
0 60% 64.5% 69%
1 70% 75.25% 80.5%
2 75% 80.63% 86.25%
3 80% 86% 92%
4 85% 91.38% 97.75%
5 90% 96.75% 100%
6 95% 100% 100%
7 97.5% 100% 100%
8 100% 100% 100%
9 100% 100% 100%
10 100% 100% 100%
11 100% 100% 100%
12 100% 100% 100%
13 100% 100% 100%
14 100% 100% 100%
15 100% 100% 100%
16 100% 100% 100%
17 100% 100% 100%
18 100% 100% 100%
19 100% 100% 100%
20 100% 100% 100%

Version history[edit]

  • 0.17.1546 - Added as Animal Product Yield
  • ? - Renamed to Animal Gather Yield