Difference between revisions of "Textiles"

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(Replaced with disambiguation. Moved content to Materials, Leathers and Fabrics.)
(Undo revision 93784 by Ickputzdirwech (talk) - See talk page.)
Tag: Undo
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* [[Fabric]]s - Fibrous material harvested from [[plants]] or sheared from tamed [[animals]].
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'''Textiles''' are materials used to make [[clothing]]. Textiles are divided into two categories:
* [[Leathers]] - A byproduct of [[Butcher table|butchering]] animals.
 
  
{{disambiguation}}
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; [[Fabric]]s : Fibrous material harvested from [[plants]], or sheared from tamed [[animals]]
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; [[Leathers]] : A byproduct of [[Butcher table|butchering]] animals
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== Material Effects ==
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Below is a list of material effects for fabrics and leathers. These effects determine the stats of [[clothing]] made out of each textile.
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For example [[cloth]] has a 0.36 armor - sharp factor, while a [[duster]] has an armor-sharp material effect multiplier of 30%.
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So, a normal quality cloth duster will have a final armor - sharp rating of 0.36 * 30% = 10.8%
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For an example of how to calculate the insulation for a given piece of clothing, see [[Apparel#Insulation|here]]
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{{#ask: [[Category:Textile]] [[Insulation - Cold Factor ::+]]
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| ?Armor - Sharp Factor
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| ?Armor - Blunt Factor
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| ?Armor - Heat Factor
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| ?Insulation - Cold Factor = Insulation - Cold (&deg;C)
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| ?Insulation - Heat Factor = Insulation - Heat (&deg;C)
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| ?Max Hit Points Factor
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| ?Market Value Base = Market Value
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| ?Beauty Factor
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| ?Flammability Factor
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| link = subject
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| limit = 100
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| mainlabel=Textile
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}}
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<!--==Properties==
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{{#ask: [[Category: Textile]]
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| ?Beauty Factor
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| ?Beauty Offset
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| ?Flammability Factor
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| ?Max Health Factor
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| ?Melee Cooldown Factor
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| ?Work To Make Factor
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| ?Work To Make Offset
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}}-->
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[[Category:Material]]
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{{nav|materials|wide}}

Revision as of 01:01, 5 October 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles


Textiles are materials used to make clothing. Textiles are divided into two categories:

Fabrics
Fibrous material harvested from plants, or sheared from tamed animals
Leathers
A byproduct of butchering animals

Material Effects

Below is a list of material effects for fabrics and leathers. These effects determine the stats of clothing made out of each textile.

For example cloth has a 0.36 armor - sharp factor, while a duster has an armor-sharp material effect multiplier of 30%. So, a normal quality cloth duster will have a final armor - sharp rating of 0.36 * 30% = 10.8% For an example of how to calculate the insulation for a given piece of clothing, see here

TextileArmor - Sharp FactorArmor - Blunt FactorArmor - Heat FactorInsulation - Cold (°C)Insulation - Heat (°C)Max Hit Points FactorMarket ValueBeauty FactorFlammability Factor
Alpaca wool0.3601.1301613.81.51.7
Bearskin1.120.241.520201.33.41.91
Birdskin0.670.141.5101011.811
Bison wool0.3601.1261212.71.51.7
Bluefur0.810.241.520161.32.31.31
Camelhide0.810.241.516241.32.31.31
Chinchilla fur0.670.141.5301616.53.61
Cloth0.3600.18181811.511.2
Devilstrand1.40.36320241.35.53.20.4
Dog leather0.810.241.514161.3211
Dread leather1.270.241.520121.33.511
Elephant leather1.120.241.514121.52.421.61
Foxfur0.810.211.5201613.521
Guinea pig fur0.670.141.538180.652.81
Heavy fur1.240.241.530141.53.31.851
Human leather0.640.241.512121.34.211
Hyperweave20.542.8826262.495.50.4
Lightleather0.540.141.5121211.911
Lizardskin0.810.271.5121212.11.21
Megasloth wool0.801.1341212.71.51.7
Muffalo wool0.3601.1281212.71.51.7
Panthera fur0.930.241.516241.331.71
Patchleather0.450.190.99911.511
Pigskin0.640.241.512121.31.911
Plainleather0.810.241.516161.32.111
Rhinoceros leather1.290.241.514141.54.22.41
Sheep wool0.3601.1261012.71.51.7
Synthread0.940.260.922221.342.30.7
Thrumbofur2.080.361.5342221481
Wolfskin1.020.241.524161.331.71