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  • {{Merge|destination=Zone/Area}} ...xt few days, and ''do nothing else''. In this case, you will create a new zone for them, containing exactly these areas in your base:
    2 KB (277 words) - 10:29, 1 February 2023
  • |type = Zone/Area The '''Remove roof area''' allows the player to designate an area which will not be covered by thin [[roof]]ing o
    825 bytes (117 words) - 13:08, 23 December 2023
  • {{infobox main|building| ...th its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.
    5 KB (796 words) - 01:45, 13 June 2023
  • '''TerrainDefs''' are used for defining basically anything that covers the floor, whether it be grass, sand, soil, or carpets. |Unique ID for which the TerrainDef will take (also the reference ID)
    2 KB (292 words) - 17:34, 30 January 2018
  • ...rked by the player. They aren't structures, rather just marked sections of the map for organization and control. | width=80px height=80px | [[File:Stockpile.png|link=Stockpile zone|Stockpile]]
    9 KB (1,362 words) - 06:37, 27 January 2024
  • {{Infobox main|building | type = Building
    2 KB (320 words) - 10:29, 1 March 2023
  • ...chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that th ...en a specific priority, that item must be within the [[Home area|Home Area zone]]. (Adjusting Home Area is found under Architect/Zones.)
    1 KB (139 words) - 04:32, 11 May 2023
  • | type = Building ...od to a [[nutrient paste dispenser]]. At least one hopper is necessary for the dispenser to work.
    4 KB (651 words) - 10:58, 11 January 2024
  • {{infobox main|building| |type = Building
    6 KB (931 words) - 07:32, 27 December 2023
  • | type = Building ...stone blocks, and the crafting skill level of the pawn does not influence the yield. Stonecutter's tables are considered dirty, and have a [[Room stats#
    3 KB (393 words) - 21:50, 10 January 2024
  • | type = Building ...dvanced version of the [[hi-tech research bench]], only allowing access to the basic technologies, including those which unlock its more advanced counterp
    5 KB (753 words) - 21:32, 10 January 2024
  • ...- Haul things is a specific order that covers a comparably small part of the mechanic.}} ...colonist]]s or trained [[animal]]s but it can also include all tasks under the [[Work#Haul|Haul]] work type including, in descending order of priority:
    5 KB (858 words) - 22:17, 26 February 2024
  • {{Infobox main|building | type = Building
    5 KB (668 words) - 16:33, 10 November 2023
  • ...a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals c |type = Building
    4 KB (721 words) - 20:20, 9 May 2024
  • | type = Building ...anted [[apparel]], [[weapons]], or [[drugs]].}} Despite the specificity in the name, there is no other form of crematorium.
    5 KB (805 words) - 14:49, 16 January 2024
  • {{Infobox main|building ...the transponder, you could decrypt it to gather valuable information.<br/>The mech's incendiary weapon cells are intact but unstable, and will likely det
    4 KB (563 words) - 01:53, 21 January 2024
  • {{Royalty}}{{infobox main|building| | type = Building
    3 KB (519 words) - 10:02, 16 May 2023
  • | type = Building '''Pen markers''' designate a zone for pen animals to be held, and one is required if you wish to "rope" a tam
    4 KB (597 words) - 13:44, 24 April 2024
  • ...ass of the ideoligion save and load feature. EDIT: This feature is live on the 'unstable' Steam branch. Thanks for the feedback everyone, and to our very diligent devs!
    4 KB (569 words) - 04:14, 7 November 2023
  • {{Infobox main|building ...round it while producing energy. If all terrain in the radius is polluted, the generator will shut down.
    4 KB (606 words) - 07:50, 16 March 2024
  • ...teampowered.com/news/app/294100/view/3294970071159733465 announcement] and the [https://store.steampowered.com/app/1826140/RimWorld__Biotech/ steam page]! ...[https://tynansylvester.com/ Tynan&nbsp;Sylvester]'''.<br> Read more about the game at [[About RimWorld]].</big></center>
    10 KB (1,275 words) - 02:09, 1 April 2024
  • A '''constructoid''' is a [[mechanoid]] added by the [[Biotech DLC]] that is capable of constructing and repairing buildings. ...be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research proje
    6 KB (879 words) - 05:22, 25 April 2024
  • | description = A simple double-wide bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightw | type = Building
    5 KB (694 words) - 04:37, 10 February 2024
  • ...d on Steam] alongside 1.5!'''</big></big><br>Please bear with us as we get the new content up, and consider [[Special:CreateAccount|signing up]] to help t ...https://tynansylvester.com/ Tynan&nbsp;Sylvester]'''.<br/> Read more about the game at [[About RimWorld]].</big></center>
    10 KB (1,257 words) - 22:11, 21 April 2024
  • ...them, and press the toolbar gizmo marked with two crossed swords or press the {{key|R}} button. Multiple colonists can be drafted at a time ...]] will still be drafted, the player will lose some control of them during the panic.
    7 KB (1,103 words) - 14:38, 13 February 2024
  • {{For|the meal the dispenser dispenses|Nutrient paste meal}} | type = Building
    14 KB (2,281 words) - 23:14, 10 January 2024
  • ...empty ground. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. | type = Building
    6 KB (968 words) - 20:07, 1 May 2024
  • {{Biotech}}{{stub|reason=Artificial building mechanics, analysis}}{{infobox main|plant| ...se trees have evolved to metabolize pollutants. By drawing pollutants from the ground through wide root networks, they slowly clean polluted terrain in th
    7 KB (1,036 words) - 02:28, 10 May 2024
  • ...estination=Crashed shuttle|reason=Properties, details, avoid confusion re: the (lack of) causative link between damaging/killing normal shuttles and crash ...s. When landed on the ground, they are treated mechanically as a type of [[building]].
    3 KB (492 words) - 13:15, 16 November 2023
  • | description = Plant decorative flowers here to improve the mood of people nearby. | type = Building
    5 KB (814 words) - 23:51, 10 January 2024
  • ...s, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. {{Image wanted|reason=Roof building animation texture and other images as appropriate. Roof drop trap set up}}
    10 KB (1,542 words) - 05:17, 7 January 2024
  • | type = Building ...a covered by the shelf is only the combined beauty of the shelf itself and the underlying [[floor]] or [[terrain]].
    7 KB (1,176 words) - 20:06, 1 May 2024
  • ...own yields [[wood]], a resource to craft weapons, make [[furniture]], feed the [[wood-fired generator]], and more. While in real life Cacti and Bamboo tec ...e growth) or smashed trees (destroyed by less than 20% health remaining on the tree) are subjects to deterioration depending on its remaining health.
    7 KB (1,129 words) - 12:48, 15 November 2023
  • ...ge to the items in question, and can result in the eventual destruction of the item. ...m taking damage from projectiles, explosions, or [[fire]] - they all lower the same HP total, so they all stack with each other.
    7 KB (1,069 words) - 02:39, 24 October 2023
  • ...for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other. | type = Building
    4 KB (702 words) - 00:40, 25 November 2023
  • ...e separation - this page can be retained as disambig/general with links to the original page and shared info can be templatised if (and only if) necessary ...re.png|300px|thumb|right|Manually putting out nearby fires does not awaken the sleeping mechanoids.]]
    11 KB (1,801 words) - 09:48, 14 January 2024
  • | description = A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightw | type = Building
    7 KB (1,143 words) - 19:32, 21 April 2024
  • {{Infobox main|building | type = Building
    8 KB (1,165 words) - 12:00, 5 April 2024
  • ...ced target etc.). Image of building explosion (not shell explosion) AOE in the style of [[:File:Friendly Fire Radii.png]]}} ...t more useful for attacking large fortifications than groups of enemies in the field.
    12 KB (1,812 words) - 07:08, 1 February 2024
  • | description = Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. ...ors, enemy pawns, [[animals]], and [[slaves]] {{IdeologyIcon}} do not have the recreation need.
    19 KB (2,405 words) - 23:41, 8 May 2024
  • ...partially control the dryads it produces.<br>Some say Gauranlen trees are the homes of nature spirits that follow humanity across worlds. ...a tree added by the [[Ideology DLC]]. It produces and supports [[dryads]]. The tree reaches its largest size after 10 days since planting, although this i
    12 KB (1,926 words) - 16:01, 27 March 2024
  • If you picked a [[Biomes#Sea Ice|Sea Ice]] biome, then none of the below really matters. Build up a tiny indoor area, build turbines, research == Getting off on the right foot ==
    9 KB (1,523 words) - 18:24, 6 September 2023
  • ...rient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut. | type = Building
    12 KB (1,857 words) - 14:42, 8 May 2024
  • {{stub|reason=Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.}} ...ed. They are used to control [[mechanoid creation|friendly mechanoids]] in the [[Biotech (DLC)| Biotech DLC]].
    8 KB (1,199 words) - 21:05, 5 May 2024
  • | type = Building ...e artificial light in the absence of sunlight, such as an indoor [[growing zone]].
    9 KB (1,318 words) - 09:58, 5 May 2024
  • ...res and hundreds of fixes and small improvements. A full change list is at the end of this post. If you wish, you can also read my day-to-day work log her ...ading from the link you used before (it is a permanent link and always has the newest version). You should also get an update email from us. Anyone still
    9 KB (1,426 words) - 02:53, 7 November 2023
  • ...of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster. ...ychic Harmonizer''' is a special psychic implant that projects the mood of the user to other pawns.
    8 KB (1,311 words) - 11:33, 8 January 2024
  • {{About|the miscellaneous object added by the [[Anomaly DLC]]|the object used in an [[Ideoligion]]'s [[Reliquary]]|Relic}} ...ention, by the delightful way light plays across its welcoming surface.<br>The cube seems impervious to most damage.
    9 KB (1,561 words) - 20:51, 10 May 2024
  • {{Image wanted|note=Need images for the UI explaination}} ...ated for different types of animals (see below), and colonists assigned to the Animals work will automatically rope wandering tamed farm animals and lead
    8 KB (1,359 words) - 20:30, 21 January 2024
  • | type = Building ...fensive turret with very long range and shot damage, but with a wide blind zone.
    8 KB (1,120 words) - 16:11, 21 November 2023
  • This guide is about surviving natural [[events]] that the game throws at you. To defend your base against offensive threats, see [[De .... This is a more concerning issue for colonies continuing to grow crops in the winter, when temperatures can wipe out entire harvests.
    21 KB (3,632 words) - 09:31, 6 January 2024
  • ...that you'll never be shown a lesson you already know, but always be shown the lessons you need to know now. It can be expanded and searched for any lesso The learning helper can have custom lessons added by mods.
    14 KB (2,314 words) - 14:28, 6 October 2022
  • ...e 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found. * While addicted to the drug.
    9 KB (1,269 words) - 16:59, 16 February 2024
  • ''This page details strategies to defeat the enemy in offensive attacks. For repelling raiders, see [[Defense tactics]]. While offense means attacking the enemies, this doesn't mean you cannot use defensive tactics as well.
    15 KB (2,625 words) - 22:12, 13 January 2023
  • ...have already been updated by wonderful modders during the 1.4 preview over the last few weeks. However, some are not yet updated and won't work on 1.4. ...library, go to properties, open the betas tab, and select the version from the dropdown.
    17 KB (2,692 words) - 02:44, 7 November 2023
  • {{Stub|reason=Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list. }} ...lmost all non-combat related tasks. The Work Menu allows the player to set the types of work you want your colonists to perform, though some colonists can
    17 KB (2,459 words) - 16:00, 15 April 2024
  • Please stick to the spirit of "Quick Start" guidelines. This is not how to min-max a game, how ...prebuilt scenarios to choose from. This guide assumes that you're choosing the classic [[Scenario system#Crashlanded|"Crashlanded"]] scenario; it's a good
    37 KB (6,325 words) - 15:27, 8 February 2024
  • {{for|the skill of the same name|Skills#Plants{{!}}Skills}} ...sly grow in available tiles or can be cultivated by colonists in [[growing zone]]s or [[hydroponics basin]]s. With adequate time and environmental conditio
    27 KB (3,764 words) - 16:31, 1 May 2024
  • ...ownload from the same link you got the game from originally. It always has the latest version. ...imWorld in the Library list -> Properties -> Betas -> Choose alpha17b from the drop-down menu.
    8 KB (1,219 words) - 02:55, 7 November 2023
  • ...ree. This version was previously tested in a beta branch for 2 weeks. Find the full change log [https://docs.google.com/document/u/1/d/e/2PACX-1vRsxUoc5eA ...ons of the game, just by putting the old version's files in one folder and the new version's files in another.
    20 KB (3,121 words) - 04:15, 7 November 2023
  • ...y images and icons. The following menus are found along the bottom edge of the screen. The first eight menus are bound to hotkeys F1 through F8. (See: [[Controls]])
    26 KB (3,992 words) - 01:00, 21 January 2024
  • In the Naked Brutality scenario, you start with absolutely nothing, not even cloth Because of this, it is possibly the hardest scenario of all.
    32 KB (5,488 words) - 18:25, 22 April 2024
  • In the [[Scenario system#Lost Tribe|Lost Tribe]] scenario, you start off with 5 pe ...an impact as colonists from other scenarios. You can spread skills across the whole party. However, Neolithic technologies are more labor-intensive, so y
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...ice of managing the wealth present in a colony to reduce the difficulty of the [[raids]] that it encounters. ...he storyteller, both directly contributing raid points itself, and scaling the points added by each colonist.
    21 KB (3,277 words) - 21:25, 6 May 2024
  • ...f RimWorld in detail. If you want a ''quick'' guide to the game, check out the [[quickstart guide]]. ...ompleted the tutorial, you can set your storyteller and continue the game. The [[learning helper]] can also be a useful tool.
    66 KB (11,227 words) - 07:57, 4 May 2024
  • ...s have to fight the same enemy AI programming for each type of hostile but the approach to it may differ according to gameplay preferences, either face to Before laying blueprints, first inspect the [[map]] for natural features that can work as defenses, such as [[water]] o
    67 KB (11,329 words) - 05:28, 21 April 2024
  • ...is the ultimate go-to guide to building your [[colony]], for all stages of the game. ...ot very effectively. Have a plan, always move toward that plan, know what the ''next'' plan is after that, and move toward that as soon as possible.
    59 KB (9,977 words) - 02:46, 20 November 2023
  • ...iki will list values in both Celsius and Fahrenheit. Kelvin is the same as the Celsius scale, but shifted by +273.15°. Using Kelvin is not recommended fo ...us (°C) for all temperature functions, such as "too hot" or "too cold". As the game always rounds temperature to an integer ("whole number"), you can get
    25 KB (3,819 words) - 11:09, 28 January 2024
  • ...00s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.}}{{About|the mental conditions experienced by unhappy pawn|breaking objects|Max Hit Poin ...work tasks for a short while, or even worse, they will attempt to sabotage the colony. A breaking colonist may be interrupted by arresting or downing them
    35 KB (5,405 words) - 11:04, 30 April 2024
  • ...ht even make it the preferred standard for living, especially with mods or the [[Ideology DLC]]. ...ists in base game (Core RimWorld) receive penalties whenever ''anyone'' in the colony: butchers corpses, harvest organs, kills a pawn through organ harves
    27 KB (4,177 words) - 22:29, 7 February 2024
  • ...imal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].}} {{Stub|reason=Missing information on the autoslaughter system added in 1.3.3066}}<onlyinclude>
    52 KB (8,178 words) - 13:54, 24 April 2024
  • ...]] by a yellow icon. Double-clicking a caravan will select all caravans on the screen, allowing them all to be ordered to a single destination. ...onus for direct trading. It also avoids the cost for requesting traders at the [[comms console]].
    41 KB (6,654 words) - 19:39, 12 January 2024
  • ...s a common event in the rimworlds. Defense against these attacks is one of the keys to having a successful colony. ...ctics for defense and visualizations of them, applicable to most stages of the game.
    100 KB (16,750 words) - 21:44, 24 April 2024
  • {{Stub|reason=Check unstables between unstable release when the document is from) and actual release- consider adding}} Changes can be seen in the [https://docs.google.com/document/d/e/2PACX-1vSgQmFRFk0FATWTjyZkKRq4oa58sQp
    42 KB (6,443 words) - 05:19, 22 April 2024
  • '''Events''' are driven by the currently selected [[AI Storytellers|AI storyteller]]. ...a choice. Usually, the color of the envelope will suggest the severity of the event; blue envelopes are good events, grey is neutral, yellow is bad, and
    90 KB (13,617 words) - 04:24, 9 May 2024