Difference between revisions of "Shooting Accuracy"

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(Good idea to move it, but putting it in the heading makes the heading harder to handle in templates, link to etc.)
 
(6 intermediate revisions by the same user not shown)
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{{Stub|reason= See [[Talk:Shooting_Accuracy|Talk page]]}}
 
{{about|the pawn [[stat]] of this name|all factors affecting shooting accuracy|Weapons#Accuracy{{!}}Weapons}}
 
{{about|the pawn [[stat]] of this name|all factors affecting shooting accuracy|Weapons#Accuracy{{!}}Weapons}}
 
{{Stat
 
{{Stat
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| min value = 0
 
| min value = 0
 
| to string style = PercentOne
 
| to string style = PercentOne
| description = Base chance to not miss per square of shot distance.
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| description = Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.
 
}}
 
}}
  
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* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here.
 
* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here.
 
* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here
 
* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here
* [[Traits]]
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* Traits:
** [[Traits#Trigger happy|Trigger Happy]]: -5.0
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** [[Trigger happy]]: {{--|5.0}}
** [[Traits#Careful shooter|Careful Shooter]]: +5.0
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** [[Careful shooter]]: {{+|5.0}}
* [[Gunlink]] {{RoyaltyIcon}} +3.0
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* [[Gunlink]] {{RoyaltyIcon}} {{+|3.0}}
* [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]: +8.0
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* [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]: {{+|8.0}}
* [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: +7.0
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* [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: {{+|7.0}}
* [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: +4.0
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* [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: {{+|4.0}}
* [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: +3.0
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* [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: {{+|3.0}}
  
 
* Post-processing curve
 
* Post-processing curve
  
 
Shooting accuracy is capped at 99.9% per tile, though this value is only achievable with both the [[Royalty]] and [[Ideology DLC]]s.
 
Shooting accuracy is capped at 99.9% per tile, though this value is only achievable with both the [[Royalty]] and [[Ideology DLC]]s.
* +20 from 20 [[Skills#Shooting|Shooting]] skill
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* {{+|20}} from 20 [[Skills#Shooting|Shooting]] skill
* +12 from 200% [[Sight]]
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* {{+|12}} from 200% [[Sight]]
* +0 from 100% [[Manipulation]]
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* '''+0''' from 100% [[Manipulation]]
* +5 from Careful Shooter
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* {{+|5}} from Careful Shooter
* +3 from [[Gunlink]] {{RoyaltyIcon}}
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* {{+|3}} from [[Gunlink]] {{RoyaltyIcon}}
* +8 from [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]
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* {{+|8}} from [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]
* +7 from [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}
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* {{+|7}} from [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}
* +4 from another [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}
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* {{+|4}} from another [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}
* +3 from a nearby [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}
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* {{+|3}} from a nearby [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}
  
 
This results in a total of 62, which the post-processing curve translates into a 99.9% value.
 
This results in a total of 62, which the post-processing curve translates into a 99.9% value.
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*A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249)
 
*A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249)
 
*With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239).
 
*With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239).
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{| class="wikitable"
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! DPS Impact by Skill
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|-
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| {{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.89|DPS=100|Accuracy=100|Range=45}} }}<!--
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-->{{#vardefine: x | {{#explode: {{#var: string }} | && | 0 }} }}<!--
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-->{{#vardefine: y1 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
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-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.945|DPS=100|Accuracy=100|Range=45}} }}<!--
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-->{{#vardefine: y2 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
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-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.97|DPS=100|Accuracy=100|Range=45}} }}<!--
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-->{{#vardefine: y3 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
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-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.98167|DPS=100|Accuracy=100|Range=45}} }}<!--
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-->{{#vardefine: y4 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
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-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.99|DPS=100|Accuracy=100|Range=45}} }}<!--
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-->{{#vardefine: y5 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
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-->{{Graph:Chart
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  | width = 400 | height = 200
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  | type = line
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  | xAxisTitle = Range (Tiles)
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  | xAxisMin = 0 | xAxisMax = 45 | yGrid =
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  | x = {{#var: x}}
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  | yAxisTitle = DPS (%)
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  | yAxisMin = 1 | yAxisMax = 100 | xGrid =
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  | y1 = {{#var: y1}} | y1Title = Shooting 0
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  | y2 = {{#var: y2}} | y2Title = Shooting 5
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  | y3 = {{#var: y3}} | y3Title = Shooting 10
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  | y4 = {{#var: y4}} | y4Title = Shooting 15
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  | y5 = {{#var: y5}} | y5Title = Shooting 20
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  | legend=Legend
 +
}}
 +
|}
  
 
==Full Post-Processing Curve Table==
 
==Full Post-Processing Curve Table==

Latest revision as of 10:55, 24 April 2023

Shooting Accuracy is a stat: Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. Its minimum allowed value is 0%. Its default value is 0%.

Factors[edit]

  • Post-processing curve

Shooting accuracy is capped at 99.9% per tile, though this value is only achievable with both the Royalty and Ideology DLCs.

This results in a total of 62, which the post-processing curve translates into a 99.9% value.

Analysis[edit]

The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:

Skill Level Standard Careful Shooter Trigger-Happy Skill Level Standard Careful Shooter Trigger-Happy
0 89% 94.5% 84% - - - -
1 91% 95% 85% 11 97.25% 98.333% 95%
2 93% 95.5% 86% 12 97.5% 98.5% 95.5%
3 93.5% 96% 87% 13 97.75% 98.666% 96%
4 94% 96.5% 88% 14 98% 98.833% 96.5%
5 94.5% 97% 89% 15 98.167% 99% 97%
6 95% 97.25% 91% 16 98.333% 99.125% 97.25%
7 95.5% 97.5% 93% 17 98.5% 99.25% 97.5%
8 96% 97.75% 93.5% 18 98.666% 99.313% 97.75%
9 96.5% 98% 94% 19 98.833% 99.375% 98%
10 97% 98.167% 94.5% 20 99% 99.438% 98.167%

Note that shooting accuracy for the pawn has exponential decay calculated per tile, meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges.

For example:

  • A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.9932 = 0.7249)
  • With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.9832 = 0.5239).
DPS Impact by Skill

Full Post-Processing Curve Table[edit]

Modified Shooting skill Shooting Accuracy per Tile[1]
-20 70.000%
-10 80.000%
-6 83.000%
-4 85.000%
-2 87.000%
0 89.000%
2 93.000%
4 94.000%
6 95.000%
8 96.000%
10 97.000%
12 97.500%
14 98.000%
16 98.333%
18 98.666%
20 99.000%
22 99.250%
26 99.500%
30 99.650%
40 99.800%
60 99.900%
  1. \RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml

Version history[edit]

  • 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.