Difference between revisions of "Pain Shock Threshold"

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(Elaborated on the benefits/drawbacks to high/low thresholds.)
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When a pawn's pain level meets or exceeds their ''Pain Shock Threshold'' they will become incapacitated. Therefore higher values are generally preferable, however lower values also have there merit since they prevent pawns from continuing fighting until they are close to dying.
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When a pawn's pain level meets or exceeds their ''Pain Shock Threshold'' they will become incapacitated. Higher values are typically preferred, yet low values can be favorable in keeping the pawn alive. For instance, a pawn with a high pain shock threshold will accrue more damage before getting downed, meaning death from missing body parts/sheer blood loss is more likely. A pawn with a low pain shock threshold, however, will rarely die or even be placed in highly critical condition in the midst of combat, especially through small arms fire.
  
 
[[Mechanoids]] feel no pain and are therefore not affected by this stat.
 
[[Mechanoids]] feel no pain and are therefore not affected by this stat.

Revision as of 00:13, 6 March 2024

Pain Shock Threshold is a stat: The pain level at which this creature is downed from pain. Its minimum allowed value is 1% (effectively limited to 30%). Its maximum allowed value is 99% (effectively limited to 95%). Its default value is 80%.

When a pawn's pain level meets or exceeds their Pain Shock Threshold they will become incapacitated. Higher values are typically preferred, yet low values can be favorable in keeping the pawn alive. For instance, a pawn with a high pain shock threshold will accrue more damage before getting downed, meaning death from missing body parts/sheer blood loss is more likely. A pawn with a low pain shock threshold, however, will rarely die or even be placed in highly critical condition in the midst of combat, especially through small arms fire.

Mechanoids feel no pain and are therefore not affected by this stat.

Offsets