Difference between revisions of "Metabolism"
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− | {{ | + | {{Capacity |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = | + | | description = How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight. |
}} | }} | ||
+ | |||
+ | It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to 0%. Despite its name and description, Metabolism has no effect on [[hunger]] rate. | ||
+ | |||
+ | {{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible Metabolism capacity is [[Effective Maximum::1.325|132.5%]] with a healthy pawn high on [[luciferium]] with any of the artificial stomachs installed. | ||
+ | |||
+ | == Affected stats == | ||
+ | {{#ask: [[Metabolism Importance::+]] | ||
+ | | ?Health Type = Type | ||
+ | | ?Metabolism Importance# = Weight | ||
+ | | ?Metabolism Limit# = Max | ||
+ | | ?description | ||
+ | | format = broadtable | ||
+ | | limit = 100 | ||
+ | | mainlabel = Name | ||
+ | | headers = plain | ||
+ | | sort = Metabolism Importance | ||
+ | | order = desc | ||
+ | }} | ||
+ | |||
+ | == Factors == | ||
+ | The following factors affect Metabolism. | ||
+ | *Stomach part efficiency: 50% importance, no allowed defect. No Max | ||
+ | **[[Bionic stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism. | ||
+ | **[[Reprocessor stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism. | ||
+ | **[[Nuclear stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism. | ||
+ | **[[Sterilizing stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism. | ||
+ | * [[Liver]] part efficiency: 50% importance, no allowed defect. No Max | ||
+ | |||
+ | == Offsets == | ||
+ | The following offsets affect Metabolism. | ||
+ | * [[Luciferium]] high: {{+|20%}} | ||
+ | |||
+ | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Latest revision as of 07:57, 23 March 2023
Metabolism is a pawn capacity: How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.
It is lethal for humans and animals for Metabolism to be reduced to 0%. Despite its name and description, Metabolism has no effect on hunger rate.
At the time of writing, the maximum possible Metabolism capacity is 132.5% with a healthy pawn high on luciferium with any of the artificial stomachs installed.
Affected stats[edit]
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Factors[edit]
The following factors affect Metabolism.
- Stomach part efficiency: 50% importance, no allowed defect. No Max
- Bionic stomach: 125% part efficiency for +12.5% Metabolism.
- Reprocessor stomach: 125% part efficiency for +12.5% Metabolism.
- Nuclear stomach: 125% part efficiency for +12.5% Metabolism.
- Sterilizing stomach: 125% part efficiency for +12.5% Metabolism.
- Liver part efficiency: 50% importance, no allowed defect. No Max
Offsets[edit]
The following offsets affect Metabolism.
- Luciferium high: +20%