Difference between revisions of "Animals"

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(Rewrote table, now uses a template to dynamically read data from properties of pages.)
(Added Life Expectancy.)
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{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! Animal !! Type !! Wildness !! Diet !! Hunger Rate !! Move Speed !! Damage Average<ref>Some animals have more than one attack, so the damage listed is the average damage of those attacks. See individual animal pages for more information.</ref> !! Meat Yield !! Leather Yield !! Min. Handling Skill !! Obedience !! Release !! Rescue !! Haul
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! Animal !! Type !! Wildness !! Diet !! Hunger Rate !! Move Speed !! Damage Average<ref>Some animals have more than one attack, so the damage listed is the average damage of those attacks. See individual animal pages for more information.</ref> !! Meat Yield !! Leather Yield !! Life Expectancy !! Min. Handling Skill !! Obedience !! Release !! Rescue !! Haul
 
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{{Animals/Row|Alpaca}}
 
{{Animals/Row|Alpaca}}

Revision as of 03:35, 30 August 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
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Character Types Colonists Animals Mechanoids Prisoners Raiders Visitors


In RimWorld animals roam the world, mind their own business, eat plants, and pace back and forth. Apart from becoming mad and attacking any people on sight, animals can also be used as a source of food by preparing killing and butchering them.

Growing food outdoors can sometimes attract animals inside your base perimeter.


These animals are implemented in RimWorld:

Animal Type Wildness Diet Hunger Rate Move Speed Damage Average[1] Meat Yield Leather Yield Life Expectancy Min. Handling Skill Obedience Release Rescue Haul
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  1. Some animals have more than one attack, so the damage listed is the average damage of those attacks. See individual animal pages for more information.