Difference between revisions of "Animal Gather Yield"
Jump to navigation
Jump to search
m |
|||
(10 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Stub}} | + | {{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}} |
+ | {{Verified|1.3.3080}} | ||
{{Stat | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
+ | | max value = 1 | ||
| description = The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product. | | description = The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product. | ||
}} | }} | ||
− | == Version | + | Animal Gather Yield is capped at 100%. |
− | + | ||
+ | == Factors == | ||
+ | * [[Skills#Animals|Animals]] [[Skill::Animals| ]] | ||
+ | * [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max | ||
+ | * [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | ||
+ | |||
+ | {{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.17.1546|0.17.1546]] - Added as '''Animal Product Yield''' | ||
+ | * ? - Renamed to '''Animal Gather Yield''' | ||
+ | |||
+ | {{Nav|stats|wide}} |
Latest revision as of 15:38, 22 November 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Account for Ideoligion#Ranching precept inc effect but also order of operations. |
Animal Gather Yield is a stat: The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product. Its maximum allowed value is 100%.
Animal Gather Yield is capped at 100%.
Factors[edit]
- Animals
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
Animals Skill Level | Animal Gather Yield | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 60% | 64.5% | 69% |
1 | 70% | 75.25% | 80.5% |
2 | 75% | 80.63% | 86.25% |
3 | 80% | 86% | 92% |
4 | 85% | 91.38% | 97.75% |
5 | 90% | 96.75% | 100% |
6 | 95% | 100% | 100% |
7 | 97.5% | 100% | 100% |
8 | 100% | 100% | 100% |
9 | 100% | 100% | 100% |
10 | 100% | 100% | 100% |
11 | 100% | 100% | 100% |
12 | 100% | 100% | 100% |
13 | 100% | 100% | 100% |
14 | 100% | 100% | 100% |
15 | 100% | 100% | 100% |
16 | 100% | 100% | 100% |
17 | 100% | 100% | 100% |
18 | 100% | 100% | 100% |
19 | 100% | 100% | 100% |
20 | 100% | 100% | 100% |
Version history[edit]
- 0.17.1546 - Added as Animal Product Yield
- ? - Renamed to Animal Gather Yield