Difference between revisions of "Tame Animal Chance"

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{{Recode|reason=Table with range of chances based on skill and animal wildness}}{{Verified|1.2.2753}}{{Stat
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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}{{Recode|reason=Table with range of chances based on skill and animal wildness}}{{Verified|1.2.2753}}{{Stat
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentTwo
 
| to string style = PercentTwo
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}}
 
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==Factors==
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== Factors ==
 
* [[Skills#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level.
 
* [[Skills#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. [[Manipulation Limit::1|100%]] limit
 
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. [[Manipulation Limit::1|100%]] limit

Revision as of 02:54, 16 May 2023

Tame Animal Chance is a stat: The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness.

Failed tame attempt can induce animal attacks, especially for more vicious animals.

Factors

  • Animals: 4% plus 3% per skill level.
  • Manipulation: 50% importance, 20% allowed defect. 100% limit
  • Talking: 90% importance, 20% allowed defect. 100% limit
  • Hearing: 30% importance, 5% allowed defect. 100% limit
  • Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.