Difference between revisions of "Repair Success Chance"

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(Added link to page on breakdowns.)
 
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{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
 +
| max value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.
 
| description = The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.
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* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
  
=== Skill Table ===
+
{{Stat Factors Table|l0=0.75|l1=0.80|l2=0.85|l3=0.875|l4=0.90|l5=0.925|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
{| {{STDT| c_03 text-center}}
+
 
! Construction Skill !! Chance
 
|-
 
| 0 || 75%
 
|-
 
| 1 || 80%
 
|-
 
| 2 || 85%
 
|-
 
| 3 || 87.5%
 
|-
 
| 4 || 90%
 
|-
 
| 5 || 92.5%
 
|-
 
| 6 || 95%
 
|-
 
| 7 || 97.5%
 
|-
 
| 8 || 100%
 
|-
 
| 9 || 100% ''(101%)''{{ref label|Over100|A}}
 
|-
 
| 10 || 100% ''(102%)''{{ref label|Over100|A}}
 
|-
 
| 11 || 100% ''(103%)''{{ref label|Over100|A}}
 
|-
 
| 12 || 100% ''(104%)''{{ref label|Over100|A}}
 
|-
 
| 13 || 100% ''(105%)''{{ref label|Over100|A}}
 
|-
 
| 14 || 100% ''(106%)''{{ref label|Over100|A}}
 
|-
 
| 15 || 100% ''(107%)''{{ref label|Over100|A}}
 
|-
 
| 16 || 100% ''(108%)''{{ref label|Over100|A}}
 
|-
 
| 17 || 100% ''(109%)''{{ref label|Over100|A}}
 
|-
 
| 18 || 100% ''(110%)''{{ref label|Over100|A}}
 
|-
 
| 19 || 100% ''(112%)''{{ref label|Over100|A}}
 
|-
 
| 20 || 100% ''(113%)''{{ref label|Over100|A}}
 
|}
 
:{{note label|Over100|A}} Repair Success Chance is capped at 100%, but the value added by increased construction skill continues to improve. This only becomes relevant when the pawn has impaired Sight or Manipulation as higher skill can make up the difference. 
 
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Latest revision as of 04:32, 11 May 2023

Repair Success Chance is a stat: The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. Its maximum allowed value is 100%.

In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the Home Area zone. (Adjusting Home Area is found under Architect/Zones.)

Repair Success Chance is capped at 100%.

Factors[edit]

Construction Skill Level Repair Success Chance
100% Manipulation 125% Manipulation 150% Manipulation
0 75% 80.63% 86.25%
1 80% 86% 92%
2 85% 91.38% 97.75%
3 87.5% 94.06% 100%
4 90% 96.75% 100%
5 92.5% 99.44% 100%
6 95% 100% 100%
7 97.5% 100% 100%
8 100% 100% 100%
9 100% 100% 100%
10 100% 100% 100%
11 100% 100% 100%
12 100% 100% 100%
13 100% 100% 100%
14 100% 100% 100%
15 100% 100% 100%
16 100% 100% 100%
17 100% 100% 100%
18 100% 100% 100%
19 100% 100% 100%
20 100% 100% 100%