Difference between revisions of "Mortar Miss Radius Multiplier"

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Line 4: Line 4:
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = A multiplier on the miss radius of a [[mortar]] used by this person. Smaller numbers means more accurate mortar shells.
 
| description = A multiplier on the miss radius of a [[mortar]] used by this person. Smaller numbers means more accurate mortar shells.
}}
+
}} This mulitplier is applied to
 
==Factors==
 
==Factors==
 
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level.
 
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level.
 
* [[Sight]]: -1*(Sight Percentage-100%). [[Sight Limit::1|100%]] max
 
* [[Sight]]: -1*(Sight Percentage-100%). [[Sight Limit::1|100%]] max
 
* [[Manipulation]]: -0.5*(Manipulation Percentage-100%). [[Manipulation Limit::-|No]] Max.
 
* [[Manipulation]]: -0.5*(Manipulation Percentage-100%). [[Manipulation Limit::-|No]] Max.
 
+
{{#vardefine: mortarRadius | {{Q|Mortar|Miss Radius}}}}
 
 
 
{| class = "wikitable" width="180" style="text-align: center;"
 
{| class = "wikitable" width="180" style="text-align: center;"
 
! rowspan=2 | Animals Skill Level
 
! rowspan=2 | Animals Skill Level
Line 20: Line 19:
 
|-
 
|-
 
| 0
 
| 0
| 120%<!--Min value-->
+
| {{#vardefine: temp | 120}}<!--Min value-->{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 1
 
| 1
| {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 2
 
| 2
| {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 3
 
| 3
| {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 4
 
| 4
| {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 5
 
| 5
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 6
 
| 6
| {{#expr: 120 + (6*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (6*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 7
 
| 7
| {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 8
 
| 8
| {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 9
 
| 9
| {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 10
 
| 10
| {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 11
 
| 11
| {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 12
 
| 12
| {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 13
 
| 13
| {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 14
 
| 14
| {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 15
 
| 15
| {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 16
 
| 16
| {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 17
 
| 17
| {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 18
 
| 18
| {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 19
 
| 19
| {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|-
 
|-
 
| 20
 
| 20
| {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
| {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
+
| {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
|}
 
|}
  

Revision as of 07:27, 2 December 2021

Mortar Miss Radius Multiplier is a stat: A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. Its minimum allowed value is 0%. Its default value is 100%. This mulitplier is applied to

Factors

  • Shooting: 20% plus -2.5% per skill level.
  • Sight: -1*(Sight Percentage-100%). 100% max
  • Manipulation: -0.5*(Manipulation Percentage-100%). No Max.
Animals Skill Level Mortar Miss Radius Multiplier
100% Manipulation 125% Manipulation 150% Manipulation
0 120% (10.8) 108% (9.7) 95% (8.6)
1 117% (10.5) 105% (9.5) 93% (8.4)
2 115% (10.4) 103% (9.3) 90% (8.1)
3 112% (10.1) 100% (9) 88% (7.9)
4 110% (9.9) 98% (8.8) 85% (7.7)
5 107% (9.6) 95% (8.6) 83% (7.5)
6 105% (9.5) 95% (8.6) 83% (7.5)
7 102% (9.2) 90% (8.1) 78% (7)
8 100% (9) 88% (7.9) 75% (6.8)
9 97% (8.7) 85% (7.7) 73% (6.6)
10 95% (8.6) 83% (7.5) 70% (6.3)
11 92% (8.3) 80% (7.2) 68% (6.1)
12 90% (8.1) 78% (7) 65% (5.9)
13 87% (7.8) 75% (6.8) 63% (5.7)
14 85% (7.7) 73% (6.6) 60% (5.4)
15 82% (7.4) 70% (6.3) 58% (5.2)
16 80% (7.2) 68% (6.1) 55% (5)
17 77% (6.9) 65% (5.9) 53% (4.8)
18 75% (6.8) 63% (5.7) 50% (4.5)
19 72% (6.5) 60% (5.4) 48% (4.3)
20 70% (6.3) 58% (5.2) 45% (4.1)

Version history

  • 1.3.3200 - Added. Previously there was no skill effect on mortar accuracy.