Difference between revisions of "Mortar Miss Radius Multiplier"

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(Created page with "{{Stat | default base value = 1 | min value = 0 | to string style = PercentZero | description = A multiplier on the miss radius of a mortar used by this person. Smaller nu...")
 
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==Factors==
 
==Factors==
 
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level.
 
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level.
* [[Sight]]: -1*Sight Percentage. [[Sight Limit::1|100%]] max
+
* [[Sight]]: -1*(Sight Percentage-100%). [[Sight Limit::1|100%]] max
* [[Manipulation]]: -0.5*Manipulation Percentage. [[Manipulation Limit::-|No]] Max.
+
* [[Manipulation]]: -0.5*(Manipulation Percentage-100%). [[Manipulation Limit::-|No]] Max.
  
  
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| 0
 
| 0
 
| 120%<!--Min value-->
 
| 120%<!--Min value-->
| ?
+
| {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 1
 
| 1
| {{#expr: 120 + ({{P|Skill Bonus Factor}}*100)}}
+
| {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 2
 
| 2
|  
+
| {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 3
 
| 3
|  
+
| {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 4
 
| 4
|  
+
| {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 5
 
| 5
|  
+
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 6
 
| 6
|  
+
| {{#expr: 120 + (6*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 7
 
| 7
|  
+
| {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 8
 
| 8
|  
+
| {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 9
 
| 9
|  
+
| {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 10
 
| 10
|  
+
| {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 11
 
| 11
|  
+
| {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 12
 
| 12
|  
+
| {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 13
 
| 13
|  
+
| {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 14
 
| 14
|  
+
| {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 15
 
| 15
|  
+
| {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 16
 
| 16
|  
+
| {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 17
 
| 17
|  
+
| {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 18
 
| 18
|  
+
| {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 19
 
| 19
|  
+
| {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|-
 
|-
 
| 20
 
| 20
|  
+
| {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}%
| ?
+
| {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}%
 
|}
 
|}
 
  
 
==Version history==
 
==Version history==

Revision as of 06:55, 2 December 2021

Mortar Miss Radius Multiplier is a stat: A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. Its minimum allowed value is 0%. Its default value is 100%.

Factors

  • Shooting: 20% plus -2.5% per skill level.
  • Sight: -1*(Sight Percentage-100%). 100% max
  • Manipulation: -0.5*(Manipulation Percentage-100%). No Max.


Animals Skill Level Mortar Miss Radius Multiplier
100% Manipulation 125% Manipulation 150% Manipulation
0 120% 108% 95%
1 117% 105% 93%
2 115% 103% 90%
3 112% 100% 88%
4 110% 98% 85%
5 107% 95% 83%
6 105% 95% 83%
7 102% 90% 78%
8 100% 88% 75%
9 97% 85% 73%
10 95% 83% 70%
11 92% 80% 68%
12 90% 78% 65%
13 87% 75% 63%
14 85% 73% 60%
15 82% 70% 58%
16 80% 68% 55%
17 77% 65% 53%
18 75% 63% 50%
19 72% 60% 48%
20 70% 58% 45%

Version history

  • 1.3.3200 - Added. Previously there was no skill effect on mortar accuracy.