Difference between revisions of "Mental Break Threshold"
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| {{#vardefineecho: MBT| {{#expr: 35 - 9 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | | {{#vardefineecho: MBT| {{#expr: 35 - 9 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
|- | |- | ||
− | ! [[Nervous | + | ! [[Nervous]] |
| {{#vardefineecho: MBT| {{#expr: 35 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | | {{#vardefineecho: MBT| {{#expr: 35 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
|- | |- | ||
Line 45: | Line 45: | ||
! [[Too smart]] | ! [[Too smart]] | ||
| {{#vardefineecho: MBT| {{#expr: 35 + 12 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | | {{#vardefineecho: MBT| {{#expr: 35 + 12 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Neurotic]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
|- | |- | ||
! [[Iron-willed]] + [[Neurotic]] | ! [[Iron-willed]] + [[Neurotic]] |
Latest revision as of 04:33, 10 May 2023
Mental Break Threshold is a stat: As long as someone's Mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.
The base Mental Break Threshold is 35% and defines where the minor break risk range starts. This stat is capped at a maximum of 50% and a minimum of 1%.
Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.
Factors[edit]
- Nerves spectrum traits and Too Smart. Note that a given pawn can only have one of the following:
- Iron-willed trait - lowers threshold by −18%
- Steadfast trait - lowers threshold by −9%
- Nervous trait - raises threshold by +8%
- Volatile trait - raises threshold by +15%
- Too smart trait - raises threshold by +12%
- Neurotic spectrum traits. Note that a given pawn can only have one of the following:
- Neurotic trait - raises threshold by +8%
- Very neurotic trait - raises threshold by +14%
Trait combination | Break Threshold | ||
---|---|---|---|
Minor | Major | Extreme | |
None | 35% | 20% | 5% |
Iron-willed | 17% | 10% | 2% |
Steadfast | 26% | 15% | 4% |
Nervous | 43% | 25% | 6% |
Volatile | 50% | 29% | 7% |
Too smart | 47% | 27% | 7% |
Neurotic | 43% | 25% | 6% |
Iron-willed + Neurotic | 25% | 14% | 4% |
Steadfast + Neurotic | 34% | 19% | 5% |
Nervous + Neurotic | 50% | 29% | 7% |
Volatile + Neurotic | 50% | 29% | 7% |
Too smart + Neurotic | 50% | 29% | 7% |
Very neurotic | 49% | 28% | 7% |
Iron-willed + Very neurotic | 31% | 18% | 4% |
Steadfast + Very neurotic | 40% | 23% | 6% |
Nervous + Very neurotic | 50% | 29% | 7% |
Volatile + Very neurotic | 50% | 29% | 7% |
Too smart + Very neurotic | 50% | 29% | 7% |