Difference between revisions of "Mental Break Threshold"

From RimWorld Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by the same user not shown)
Line 21: Line 21:
 
** [[Neurotic]] trait - raises threshold by {{++|8%}}
 
** [[Neurotic]] trait - raises threshold by {{++|8%}}
 
** [[Very neurotic]] trait - raises threshold by {{++|14%}}
 
** [[Very neurotic]] trait - raises threshold by {{++|14%}}
 +
 +
{| class="wikitable sortable"
 +
|-
 +
! rowspan='2'|Trait combination !! colspan='3'| Break Threshold
 +
|-
 +
! Minor  !! Major  !! Extreme 
 +
|-
 +
! ''None''
 +
| {{#vardefineecho: MBT| 35}}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Iron-willed]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 - 18 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Steadfast]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 -  9 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Nervous]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 +  8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Volatile]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 + 15 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Too smart]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 + 12 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 +  8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Iron-willed]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 - 18 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Steadfast]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 -  9 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Nervous]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT| 50<!--{{#expr: 35 +  8 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Volatile]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT|  50<!--{{#expr: 35 + 15 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Too smart]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT|  50<!--{{#expr: 35 + 12 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Very neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Iron-willed]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 - 18 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Steadfast]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 -  9 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Nervous]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| 50<!--{{#expr: 35 +  8 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Volatile]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 15 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Too smart]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 12 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|}
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Latest revision as of 04:33, 10 May 2023

Mental Break Threshold is a stat: As long as someone's Mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.

The base Mental Break Threshold is 35% and defines where the minor break risk range starts. This stat is capped at a maximum of 50% and a minimum of 1%.

Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.

Factors[edit]

Trait combination Break Threshold
Minor Major Extreme
None 35% 20% 5%
Iron-willed 17% 10% 2%
Steadfast 26% 15% 4%
Nervous 43% 25% 6%
Volatile 50% 29% 7%
Too smart 47% 27% 7%
Neurotic 43% 25% 6%
Iron-willed + Neurotic 25% 14% 4%
Steadfast + Neurotic 34% 19% 5%
Nervous + Neurotic 50% 29% 7%
Volatile + Neurotic 50% 29% 7%
Too smart + Neurotic 50% 29% 7%
Very neurotic 49% 28% 7%
Iron-willed + Very neurotic 31% 18% 4%
Steadfast + Very neurotic 40% 23% 6%
Nervous + Very neurotic 50% 29% 7%
Volatile + Very neurotic 50% 29% 7%
Too smart + Very neurotic 50% 29% 7%