Difference between revisions of "Mental Break Threshold"
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==Factors== | ==Factors== | ||
− | * [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by -18% | + | * [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by {{---|18%}} |
− | * [[Traits#Steadfast|Steadfast]] trait - lowers threshold by -9% | + | * [[Traits#Steadfast|Steadfast]] trait - lowers threshold by {{---|9%}} |
− | * [[Traits#Nervous|Nervous]] trait - raises threshold by +8% | + | * [[Traits#Nervous|Nervous]] trait - raises threshold by {{++|8%}} |
− | * [[Traits#Volatile|Volatile]] trait - raises threshold by +15% | + | * [[Traits#Volatile|Volatile]] trait - raises threshold by {{++|15%}} |
− | * [[Traits#Too smart|Too Smart]] trait - raises threshold by +12% | + | * [[Traits#Too smart|Too Smart]] trait - raises threshold by {{++|12%}} |
− | * [[Traits#Neurotic|Neurotic]] trait - raises threshold by +8% | + | * [[Traits#Neurotic|Neurotic]] trait - raises threshold by {{++|8%}} |
− | * [[Traits#Very neurotic|Very neurotic]] trait - raises threshold by +14% | + | * [[Traits#Very neurotic|Very neurotic]] trait - raises threshold by {{++|14%}} |
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 03:44, 10 May 2023
Mental Break Threshold is a stat: As long as someone's Mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.
The base Mental Break Threshold is 35% and defines where the minor break risk range starts. This stat is capped at a maximum of 50% and a minimum of 1%.
Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.
Factors
- Iron-willed trait - lowers threshold by −18%
- Steadfast trait - lowers threshold by −9%
- Nervous trait - raises threshold by +8%
- Volatile trait - raises threshold by +15%
- Too Smart trait - raises threshold by +12%
- Neurotic trait - raises threshold by +8%
- Very neurotic trait - raises threshold by +14%