Difference between revisions of "Mental Break Threshold"

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(rewritten and fact checked)
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==Factors==
 
==Factors==
* [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by -18%
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* [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by {{---|18%}}
* [[Traits#Steadfast|Steadfast]] trait - lowers threshold by -9%
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* [[Traits#Steadfast|Steadfast]] trait - lowers threshold by {{---|9%}}
* [[Traits#Nervous|Nervous]] trait - raises threshold by +8%
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* [[Traits#Nervous|Nervous]] trait - raises threshold by {{++|8%}}
* [[Traits#Volatile|Volatile]] trait - raises threshold by +15%
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* [[Traits#Volatile|Volatile]] trait - raises threshold by {{++|15%}}
* [[Traits#Too smart|Too Smart]] trait - raises threshold by +12%
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* [[Traits#Too smart|Too Smart]] trait - raises threshold by {{++|12%}}
* [[Traits#Neurotic|Neurotic]] trait - raises threshold by +8%
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* [[Traits#Neurotic|Neurotic]] trait - raises threshold by {{++|8%}}
* [[Traits#Very neurotic|Very neurotic]] trait - raises threshold by +14%
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* [[Traits#Very neurotic|Very neurotic]] trait - raises threshold by {{++|14%}}
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 03:44, 10 May 2023

Mental Break Threshold is a stat: As long as someone's Mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.

The base Mental Break Threshold is 35% and defines where the minor break risk range starts. This stat is capped at a maximum of 50% and a minimum of 1%.

Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.

Factors