Melee Hit Chance

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Revision as of 11:36, 24 April 2023 by Ickputzdirwech (talk | contribs) (updated. automation. short explanations)
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Melee Hit Chance is a stat: Chance to hit a target in melee. The target can still dodge even if we would've hit. Its minimum allowed value is 0%. Its default value is 0%.[1]

Base score

The base score starts at 0 and is affected by the following things:

Post-processing curve

The melee hit chance is then calculated with the following post-processing curve. As you can see increasing the base score has diminishing returns.

Base score to Melee hit chance

Examples

Melee skill and brawlers

Assuming no other offsets to the base score, the melee skill and the brawler trait results in the following melee hit chance:

Melee hit chance
Skill Level Standard Brawler Skill Level Standard Brawler
0 50% 62% - - -
1 53% 65% 11 81% 85%
2 56% 68% 12 82% 86%
3 59% 59% 13 83% 87%
4 62% 74% 14 84% 88%
5 65% 77% 15 85% 89%
6 68% 80% 16 86% 90%
7 71% 81% 17 87% 90.3%
8 74% 82% 18 88% 90.6%
9 77% 83% 19 89% 90.9%
10 80% 84% 20 90% 91.2%

Detailed post-processing curve

Base score Post-Processed
Melee Hit Chance
Increase From
Previous Value
-20 5% -
-19 5.5% 0.5%
-18 6% 0.5%
-17 6.5% 0.5%
-16 7% 0.5%
-15 7.5% 0.5%
-14 8% 0.5%
-13 8.5% 0.5%
-12 9% 0.5%
-11 9.5% 0.5%
-10 10% 0.5%
-9 14% 4%
-8 18% 4%
-7 22% 4%
-6 26% 4%
-5 30% 4%
-4 34% 4%
-3 38% 4%
-2 42% 4%
-1 46% 4%
0 50% 4%
1 53% 3%
2 56% 3%
3 59% 3%
4 62% 3%
5 65% 3%
6 68% 3%
7 71% 3%
8 74% 3%
9 77% 3%
10 80% 3%
11 81% 1%
12 82% 1%
13 83% 1%
14 84% 1%
15 85% 1%
16 86% 1%
17 87% 1%
18 88% 1%
19 89% 1%
20 90% 1%
21 90.3% 0.3%
22 90.6% 0.3%
23 90.9% 0.3%
24 91.2% 0.3%
25 91.5% 0.3%
26 91.8% 0.3%
27 92.1% 0.3%
28 92.4% 0.3%
29 92.7% 0.3%
30 93% 0.3%
31 93.3% 0.3%
32 93.6% 0.3%
33 93.9% 0.3%
34 94.2% 0.3%
35 94.5% 0.3%
36 94.8% 0.3%
37 95.1% 0.3%
38 95.4% 0.3%
39 95.7% 0.3%
40 96% 0.3%
41 96.1% 0.1%
42 96.2% 0.1%
43 96.3% 0.1%
44 96.4% 0.1%
45 96.5% 0.1%
46 96.6% 0.1%
47 96.7% 0.1%
48 96.8% 0.1%
49 96.9% 0.1%
50 97% 0.1%
51 97.1% 0.1%
52 97.2% 0.1%
53 97.3% 0.1%
54 97.4% 0.1%
55 97.5% 0.1%
56 97.6% 0.1%
57 97.7% 0.1%
58 97.8% 0.1%
59 97.9% 0.1%
60 98% 0.1%

Version history

  • 0.17.1546 - Removed post-process curve from melee hit chance so it uses the simple level-by-level tuning. It’ll be much harder to hit things now at low melee skills.

References

  1. See MeleeHitChance in Rimworld/Data/Core/Defs/Stats/Stats_Pawns_Combat.xml