Melee Hit Chance

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Revision as of 11:32, 24 December 2021 by Harakoni (talk | contribs)
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Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.

Factors

Post-processing curve

Chance to hit

Chance to hit
Skill Level Standard Brawler Skill Level Standard Brawler
0 50% 62% - - -
1 53% 65% 11 81% 85%
2 56% 68% 12 82% 86%
3 59% 71% 13 83% 87%
4 62% 74% 14 84% 88%
5 65% 77% 15 85% 89%
6 68% 80% 16 86% 90%
7 71% 81% 17 87% 90.3%
8 74% 82% 18 88% 90.6%
9 77% 83% 19 89% 90.9%
10 80% 84% 20 90% 91.2%


Melee Hit Chance Value Post-Processed Melee Hit Chance % Increase From Previous Value
0 50%
1 53% 3%
2 56% 3%
3 59% 3%
4 62% 3%
5 65% 3%
6 68% 3%
7 71% 3%
8 74% 3%
9 77% 3%
10 80% 3%
11 81% 1%
12 82% 1%
13 83% 1%
14 84% 1%
15 85% 1%
16 86% 1%
17 87% 1%
18 88% 1%
19 89% 1%
20 90% 1%
21 90% 0%
22 91% 0%
23 91% 0%
24 91% 0%
25 92% 1%
26 92% 0%
27 92% 0%
28 92% 0%
29 93% 1%
30 93% 0%
31+ ?? ??

Version history

  • 0.17.1546 - Removed post-process curve from melee hit chance so it uses the simple level-by-level tuning. It’ll be much harder to hit things now at low melee skills.