Difference between revisions of "Melee Hit Chance"

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(Added a table that goes from 0 to 30 for the stat value itself with a column of how much you gain at each levelup)
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{| class="wikitable"
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|-
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! Melee Hit Chance Value  !! Post-Processed Melee Hit Chance % || Increase From Previous Value
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|-
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|0 || 50% ||
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|-
 +
| 1|| 53% || 3%
 +
|-
 +
| 2 || 56% || 3%
 +
|-
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| 3|| 59% || 3%
 +
|-
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| 4|| 62% || 3%
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|-
 +
| 5|| 65% || 3%
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|-
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| 6|| 68% || 3%
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|-
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| 7 || 71% || 3%
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|-
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| 8|| 74% || 3%
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|-
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| 9|| 77% || 3%
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|-
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| 10|| 80% || 1%
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|-
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| 11|| 81% || 1%
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|-
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| 12|| 82% || 1%
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|-
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| 13|| 83% || 1%
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|-
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| 14|| 84% || 1%
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|-
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| 15|| 85% || 1%
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|-
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| 16|| 86% || 1%
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|-
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| 17|| 87% || 1%
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|-
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| 18|| 88% || 1%
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|-
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| 19|| 89% || 1%
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|-
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| 20|| 90% || 1%
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|-
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| 21|| 90% || 0%
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|-
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| 22 || 91% || 0%
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|-
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| 23|| 91% || 0%
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|-
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| 24|| 91% || 0%
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|-
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| 25|| 92% || 1%
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|-
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| 26|| 92% || 0%
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|-
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| 27|| 92% || 0%
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|-
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| 28|| 92% || 0%
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|-
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| 29|| 93% || 1%
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|-
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| 30|| 93% || 0%
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|-
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| 31+ || ?? || ??
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|}

Revision as of 18:53, 5 December 2021

Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.

Factors

Post-processing curve

Chance to hit

Chance to hit
Skill Level Standard Brawler Skill Level Standard Brawler
0 50% 62% - - -
1 53% 65% 11 81% 85%
2 56% 68% 12 82% 86%
3 59% 71% 13 83% 87%
4 62% 74% 14 84% 88%
5 65% 77% 15 85% 89%
6 68% 80% 16 86% 90%
7 71% 81% 17 87% 90.3%
8 74% 82% 18 88% 90.6%
9 77% 83% 19 89% 90.9%
10 80% 84% 20 90% 91.2%


Melee Hit Chance Value Post-Processed Melee Hit Chance % Increase From Previous Value
0 50%
1 53% 3%
2 56% 3%
3 59% 3%
4 62% 3%
5 65% 3%
6 68% 3%
7 71% 3%
8 74% 3%
9 77% 3%
10 80% 1%
11 81% 1%
12 82% 1%
13 83% 1%
14 84% 1%
15 85% 1%
16 86% 1%
17 87% 1%
18 88% 1%
19 89% 1%
20 90% 1%
21 90% 0%
22 91% 0%
23 91% 0%
24 91% 0%
25 92% 1%
26 92% 0%
27 92% 0%
28 92% 0%
29 93% 1%
30 93% 0%
31+ ?? ??