Difference between revisions of "Melee Hit Chance"

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* [[Manipulation]]: [[Manipulation Importance::12|12x]] importance,  no allowed defect. [[Manipulation Limit::1.5|150%]] limit
 
* [[Manipulation]]: [[Manipulation Importance::12|12x]] importance,  no allowed defect. [[Manipulation Limit::1.5|150%]] limit
 
* [[Traits]]
 
* [[Traits]]
** [[Traits#Brawler|Brawler]]: +75%
+
** [[Traits#Brawler|Brawler]]: +4
 
* [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: +8.0
 
* [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: +8.0
 
* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: +8.0
 
* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: +8.0

Revision as of 02:38, 22 October 2021

Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.

Factors

Chance to hit
Skill Level Standard Brawler Skill Level Standard Brawler
0 50% 62% - - -
1 53% 65% 11 81% 85%
2 56% 68% 12 82% 86%
3 59% 71% 13 83% 87%
4 62% 74% 14 84% 88%
5 65% 77% 15 85% 89%
6 68% 80% 16 86% 90%
7 71% 81% 17 87% 90.3%
8 74% 82% 18 88% 90.6%
9 77% 83% 19 89% 90.9%
10 80% 84% 20 90% 91.2%